qLight - Light Animations Made Quick and Easy!

Introducing qLight!

a remake of Quake 3 Arena / IdTech 3’s Light animation system.

Gone are the days of every light source having a script associated with it and multiple while true do functions!

How does this work?


The qLight interpreter takes an animation string from a preset, and animates a specified light source with said string.

“A” represents the light being turned off, while “Z” represents the light being at maximum brightness. Every letter in between represents a smoother transition between the two. You can have a smoother light transition by having more letters.

For example, DEFGH is smoother than DH. You can have a light reverse by typing the string backwards. For example, DEFGHGFED.


How to setup your lights to work with qLight:


  1. Select a Light instance (can’t be a part)
  2. Add the tag “qLightSource”
  3. Add the Attribute “qLight_Preset”
  4. Set the qLight_Preset attribute to one of the following presets:
  • Alarm
  • Candle
  • Flicker
  • FluorscentFlicker
  • Strobe
  • SlowFade

Alternatively, you can create your own preset by pasting this into the LightPresets module script in ReplicatedStorage under “qLight” and modifying the animation string & AnimationLength

LightPresets.YOURPRESETNAME = {AnimationLength, 'AnimationString'}

Price: $4.99


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3 Likes

Wrong category. This should be in #resources:community-resources, not #feature-requests:engine-features

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It put it here for some reason. One second.

1 Like