In my research of the algorithm, I didn’t see anything from Roblox specifically about likes, at least Roblox-wide, but that doesn’t mean they don’t matter.
From a UX standpoint, a higher like rating means more players are probably going to play it. If a game had a 32% like rating or lower, some might not play the game just seeing that. So, it might not be directly affecting the algorithm in a code way, but more a human interaction way.
Above I said “Roblox-wide” as previously a requirement to be in the Xbox Featured sort you needed a certain % like rating to be eligible to apply. On the subject, that sort/program is no longer a thing with the release of PlayStation. Before that though, the sort went through many changes. Here’s a quote about one of the old requirements:
This can be used as weak evidence to support what the Roblox-wide algorithm uses.
For the Learn and Explore Sort, which is still available today, your game must have “a ‘Like’ ratio above 50%, and maintain at least 15 concurrent users”. So, Roblox having a like requirement to get your game pushed platform-wide, and in other sorts that are not disclosed, isn’t an off-the-table idea in my mind.
However, these examples of like requirements are sorts that Roblox manually had/has to approve games for. It would make sense in that context more, but I digress.
This is something important to mention that I didn’t yet in the community resource I made about the algorithm:
“When updating your experience’s metadata, it may take up to 14 days for your experience to repopulate in discovery pages and search results.” Source: https://create.roblox.com/docs/production/promotion/discovery
I try to answer this question in the resources I linked above, but there are truly some things we can’t/don’t know about. It also seems like games can be “shadow banned” or have bugs with discovery in a way that the developer cannot check effectively.
Additionally, it seems staff members need to be the ones to ‘fix’ these discovery issues by in someway boosting rankings.
This transitions to a wider topic of Roblox artificially boosting games in discovery, which is looking more likely as a thing they can and have been doing. Roblox is most notably taking flack for doing this with branded ‘experiences’ on the platform. But, it also seems to be a thing when developers report their findings of players count drops.
Who’s to say my game doesn’t have an issue with discovery? It seems the only way to find out is to file a bug report, pulling info from various sources, and seeing if a staff member responds.
I’d like to add, even if not directly related to this thread, there’s been quite a lot of updates relating to Discovery by @KnightGaladeld. I’d go through the activity there to see a wider history of discovery on Roblox, a lot to sift through.
This is the most recent one, with great info, albeit from 2020:
https://devforum.roblox.com/t/upcoming-changes-to-the-game-sorts-submit-new-sort-ideas/275775
The communication with regards to discovery has really gone down hill since then. I can link various feature requests, bug reports, and the roadmap that both give hope and annoyance about the systems at large. But, this post is already long enough, lol.