Reproduction Steps
1. Create a default R15 block rig through studio’s avatar rig builder
2. Select the rig with animation editor
3. Enable IK
4. Joints on the rig cannot be animated until IK is disabled
Expected Behavior
Inverse Kinematics (IK) should be properly enabled for animations.
Actual Behavior
R15 block rigs with IK enabled cannot be animated until IK mode is disabled.
Video of issue - after IK is enabled the rig joints can no longer be rotated:
Workaround
Unknown
Issue Area: Studio
Issue Type: Other
Impact: High
Frequency: Constantly
Date First Experienced: 2022-12-08 20:12:00 (-06:00)
Date Last Experienced: 2022-12-09 00:12:00 (-06:00)