R6 IK + FK Blender Rig

Hey all!
I put together an epic R6 rig for animating in Blender and I figured I’d share it here for anyone who might find it useful since the amount of R6 rigs with both FK and IK on the devforum are lacking, so I wanted to make one for all.

It supports both IK (Inverse Kinematics) and FK (Forward Kinematics), and you can blend between them with sliders.


Features n stuff

  • IK + FK support for arms, IK for legs only (no FK)
  • Sliders to switch between IK/FK and Grabbing and Free move
  • Head follow: yet another slider makes the head look at a target object
  • Camera follow: even one more slider to make the camera follow the head (good for POV stuff or cutscenes)

R6_IK-FK.blend (7.0 MB)

(Let me know if the textures aren’t loading, I may have packed them into the .blend file wrong


Recent Update:

  • Fixed duplicating the rig breaking stuff - you should be able to duplicate it as many times as you want now
  • Added Grabbing for arms (basically just normal IK but not influenced by torso movement)
  • Organized the dope sheet and graph editor and the outliner

Notes

  • The rig is built for Blender and SHOULD work on 4.3 and up
  • It’s R6, not R15 nor Rthro, even though the bones show “LeftUpperArm” and stuff, it’s R6.
  • This is a personal project I put together to help speed up animation stuff. It’s not ultra-polished but it looks and functions good, you can leave feedback here but don’t expect any major changes to it, this was just something I did for a friend, yet at the same time it felt good enough to release as a public resource
  • This is an extension and heavily modified version of highflowy’s R6 IK Rig, maybe they made it, maybe they didn’t, regardless this wouldn’t exist if not for their rig.

If you make something cool with it you should post it here, I’d like to see what the other fellow animators are doing

he wiggle

27 Likes

Thanks! It doesn’t work very well with multiple characters though.

1 Like

Huh, that’s strange, it should work well with environments and rigs.
I’ll have to look into it

So I made an animatio,n but how should I import it to roblox?

1 Like

If you’ve got the correct Blender Animation plugin, then you should see a panel (hit N if you don’t see any) on the left of the viewport that looks like this:

image

If you don’t have it then you don’t have the Addon installed.

To install it, first go here:

and here:

You’ll need to follow the instructions precisely with blender and studio otherwise the plugin might not work as expected.

3 Likes

Hi! I was wondering how you could do this with multiple characters, as duplicating the rig’s collection seems to totally break it.

1 Like

Okay I did a update to fix and add other stuff
This rig should now be perfect and not need any other fixes

  • Fixed duplicating the rig breaking stuff - you should be able to duplicate it as many times as you want now
  • Added Grabbing for arms (basically just normal IK but not influenced by torso movement)
  • Organized the dope sheet and graph editor and the outliner