[R6 Rig] MeshOffset for each CharacterMesh

As a Roblox developer, it is currently too hard to make a custom R6 package, without parts being misalligned.

Example package

Example

As you can see, legs are off - even though the torso is at the center position.
Mesh uploading doesn’t allow us to make an origin point, so that’s the problem.

I already made a R6 package in the past for @Maximum_ADHD’s Super Nostalgia Zone, but it only worked because it was really symmetrical.

Super Nostalgia Zone character

SNZ

We should be able to change offset for CharacterMeshes, so our R6 packages will be much better.
It could also fix some of the existing packages.

Spiral Knight's arm

Spiral Knight

If Roblox is able to help me with my issue, then it’d allow me and many others to make flawless R6 packages, without having to edit limb positions or anything else.
Especially when Roblox has plans to make a User Generated Catalog.

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