R6 Scaling on Rthro outfits is inconsisent between the avatar editor and actual ingame characters

Heads with Rthro heads and hats look perfectly fine on the avatar editor
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But when you load into a game with r6 enabled and or forced the head and hats are incorrectly scaled
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This is replicable in both the playtest mode in studio, and in live roblox games with r6 enforced

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Thank you for reporting this. We’ve replicated the issue on our test environment and a fix for this will be coming soon.

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It’s been a few months and this glitch is still a big issue with using rthro avatars, is a fix still coming?

This issue is still happening, and newer roblox avatar outfits are being effected by this as well: such as the druid of the owl.
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This is still an issue and is resulting in catastrophic R6 avatar issues with recent bundles.
How soon is soon? It’s been quite a long time.

@Dogutsune shared this gif in the Discord server of the new T-Rex Skeleton bundle on R6.

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