And people thought the document leak was fake. Who’s laughing now? Roblox. Because they’re the ones making this change.
I am going to go with the positives first:
- I like how you are giving developers the ability to convert their games from R6 to R15, that’s very good and allows transitioning games over easier.
- I like how you’re going to allow stuff like layered clothing to work with games that use this new adapter, that’s pretty cool.
Now, onto the bad:
The 98% statistic, while not false, isn’t exactly accurate either. It’s obviously also counting accounts that are inactive, of which a TON have been made since R15 was added and forced onto new accounts. I’d still say there are more R15 accounts, but it’s absolutely not a 98%. I’d wager it’s closer to like 70%.
The 40% more time statistic just makes no sense to include here. Body types have practically nothing to do with how long players stay in games, especially with the rise of certain games that give you completely custom body types completely removed from R6 and R15.
You mentioned nothing about if making games in the R6 style will remain just as easy to do as it is currently, you just mentioned how easy they’ll be to convert over. I would like to continue making R6-styled games, even after the original technology is deprecated and removed. Can I still animate and make games for the R6 style without the process being made harder via extra body parts?
What about older games that have been abandoned? When the technology is deprecated, what happens next? Will they be automatically converted, or will they be doomed to be completely ruined just like what happened to games during the FilteringEnabled fiasco?
That leads me to my biggest potential issue: this update can and probably even will break games that are unprepared for a change like this. If I am going to update my games from R6 to R15, I’d like the work I need done to be at the absolute bare minimum. If I need to do something significant like convert all the animations in my game individually, or update my game scripts to use R15 body part names, then I am just going to walk away from this platform.
I’ve been on the edge of moving to Godot since I found out about the huge leap in quality 4.0 made, and if R6 being deprecated hinders my workflow in any capacity or even breaks any of my games, then it’ll be the thing to make me switch over.
I really hope you know what you’re doing. Do not mess this up.