R6 to R15 Adapter [Beta]: Enable R15 Tech in R6 Experiences

Not worried. Just wondering what it would look like.

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I’ve been on Roblox since 2010, so I love the classic R6 avatar as much as the other person. That being said, it is absolutely true too that R15 has also become a part of Roblox’s identity, with it unlocking so much animation and movement freedom. I love it. They’re both core to Roblox’s identity.

I’m, however, getting really exhausted posting on every single avatar update that I do not want to use anything beyond R15 with classic scales. New avatar technologies have proven time and time again to be unperformant, cause critical crashes in experiences sometimes when issues really flare up and they don’t fit every experience. Homogenising the social experience on Roblox to just avatars is not right, and we need to continue to be able to create a wide variety of experiences with ease.

Please, I’m literally begging, and have on several other posts: please make it easier for us not to be forced to adopt new technologies that are unfit for our experiences. It is non-trivial for me to turn off flags and restore classic proportions (I have to constantly write the same boilerplate or use a StarterCharacter). Roblox can plow through with whatever avatar changes they want, but please don’t take away any options from us. I have no use for any new avatar technologies because I build all my avatar and socialisation features in-house.

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Note how it says “look, style and movement” and not body parts.

If you read it you will see that they plan to remove the “tech” of R6 (the 6 body parts) and replace it with R15 tech (15 body parts)

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This actually seems like a good update.

Thank goodness I won’t have to worry about R6 being removed and me having to hack it back in by abusing bugs or unintended behavior. :pray:

Though there is one issue I have with this.
Mainly skinned clothing.

The problem with skinned clothing is that it can’t be detached or “cut” so to speak.

So in games that have dismemberment for example (either for violent or just for comedic/cartoony purposes) look REALLY weird because the clothing will just stretch or disappear to stay attached to the body.

Often those games also use R6 and I kinda worry skinned clothing might result in weird glitchy, stretched out graphics and having to remove it by script which then would limit how players can express themselves in that game just because of the glitchy and weird nature of skinned clothing and the limited ways we can manipulate it.

Will this some time be addressed?

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you know how layered clothing works on the 1.0 r15 avatar? just use that if you’re gonna remove r6.

So will we still be able to use r6 or is r6 getting deleted?

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then right away give ideas to these developers through their social media before its too late to worry about?

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I love how small known developers here mostly cares about games not associated with them and worries about someone’s else wallet after this adaptation update…

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Yes but they also said they will “[Preserve] their preffered gameplay style” meaning that they’ll continue to have the r6 movement. Functionally they should work just the same for combat and “obbies”.

I’m pretty sure that’s not what anybody here’s intention has been

how spend % for people playing r6 game?

I don’t get why you feel the need to replace R6 with something that like 25% of the player base actually uses. If you go into a game you’ll find that around half of the players are actually using R15. R6 is a classic and if you remove it I’m sure it’d cause a lot of devastation.

I also genuinely do not care about layered clothing or animated faces, yeah they’re cool, but I’d rather keep the classic look of R6 over some gimmick that I don’t even use.

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There are many things that rely on the actual tech itself such as morphs.

Weapon systems also will rely on the R6 body parts.

There are more systems than I can imagine that would suddenly break if this switch was made.

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also why did you put quotes around obbies…?

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While this is a cool and needed change, R6 being simple is great for some types of games, the thought of it eventually being deprecated gives me a bitter feeling. I do use R15 most of the time but some times R6 comes in handy when building or doing certain things.

I myself know in any games I make I won’t use animated heads or layord clothing. When i think of games I’d make it uses custom characters and not exactly are social games. But games with a purpose such as my main idea being a single player story based game, or an fps, or anything that’s not a tycoon, simulator, or hangout.

For build showcase style things though maybe.

I guess in conclusion R6 provides a more simple way of doing things, and is iconic to Roblox’s past. Im glad its not going away at least for another couple years.

If we really had to we probably could create a custom player model to resemble r6, since custom characters are a thing and can be anything

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People have had over 7 years to update their morph and weapon scripts to work with R15/S15. This switch isn’t “suddenly” being made so stuff isn’t “suddenly” going to break. There is still a massive amount of time to update games to support R15/S15 character controllers considering they haven’t even announced the date they are deprecating R6 yet.

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I don’t see the reasoning behing backlash. Only caviat I see is scaling and physics - scaling should be fixed soon and for physics, well, if you’re relying on R6 physics bugs then you’re gonna have to make up for it. Those are my only downsides. However, you are techically getting the same rig, same joints, same parts, same animations, but with the appearance and features of R15.

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I think you got it slightly backwards. Its the joints, body parts, and features of R15, but with the look of R6.

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But this is the problem. Many of us don’t want the appearance that R15 brings - it looks significantly worse on the earlier body types (blocky, Robloxian 2.0) because of poor design QA going as far back as 2016. R15 will never be palatable to many until what is objectively an issue is fixed.

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