This is a bad idea. There are multiple popular games that rely on R6, like The Rake. And there are upcoming games that rely on it, like Enzz’s Don’t Breathe. This is just a bad idea.
yes i agree they really shouldn’t mess with r6
The entire point of this update is to let r15 avatars work in games made for r6, its not removing r6
i know but atleast make the new “r6” look like the real thing
This ignores whether or not the game has force enabled R15 character rigs, players may still have chosen R6 avatars. Playing R15 is not the same as wanting R15.
We do not need the entire developer community to know when an active subset seen on this thread is angry, there are clearly people upset with this change and you just choose to look past them.
I will reiterate, people may be using R15 as it provides more possibilities for avatar customization, this does not mean they prefer R15 but rather could instead mean that they use it because of the options that are there for it. The sad truth is R6 just does not have as many options in avatar creation as R15, but this does not mean it is not as capable.
I made a post that explains EXACTLY how each of the Templates work. Hope this helps.
Classic Clothing UV Mapping Guidelines[R15]
Yep. I get its supposed to unify avatars but… no.
Hi,
As this transition is implemented universally, will developers retain the option to deactivate this update? This would enable R6 characters to maintain their original 6-body-part structure, rather than adopting the new 15-body-part arrangement.
Thank you for reading my post, if you feel like responding, please send me a private message instead as this ensures posts follow Global Rule 3 and 3.1. ~splinestein
You’re a Tool
A “minuscule” amount of old accounts does not include every single random username that you type in from 15 years ago.
Im not sure what vandetta you have against developers, wanting to force people to spend extra time, money, effort, labor so people can wear a dynamic face, but you’re really clearly not an intelligent person, or someone who considers others positions on this platform.
Lets recoup our pros & cons:
Pros
- Funny faces
- Realistic Clothes
Cons
i got bored of arguing with someone who is clearly in their own little world of r15 and doesnt understand the actual state or affects of this change so im not gonna bother writing out the cons.
I did a quick calculation and since 2016(introduction of r15) the userbase has grown by a factor of 30 (gone up 30x). That means the amount of users who have made accounts since 2016 and the introduction of R15 is about 96.7% (30/31 * 100) of robloxs userbase.
98% is a perfectly reasonable statistic for how many users are R15 avatars, espicially considering how many people with older accounts are now inactive and most likely not included in the 98% statistic.
What about games where raycast result are counting r6 bodyparts ( r6 bodyparts have a space in their name and r15 not. ) ?
Those games are staying in R6.
r6 animation using this adapter
this is how the animation is supposed to look in r6
for context on why it’s a different avatar than this one is,because this is on one of my other accounts from some game i’m working on
scaling is also a bit off,head is obviously way too big.
physics of the body parts freeze when dying too,only the torso actually has physics
this needs a lot of work before i even consider using it in ANY of my games,although i really don’t make many of my games public anyways.
Awesome! Been waiting for this for a while now, can’t wait for this to officially release
Don’t say half of the developer community is upset? How are you picking an underdog story whilst picking the half the developer community story? You need to pick one lol. I’m not looking past anything I just said that half the community isn’t outraged.
I showed you that bundle that you can’t recreate with R6.
I told you that’s because more options are possible logistically with R15. Are you admitting R15 is a better product?
A game is in the interest of people playing, if there was actually a pool of people who wanted to use R6 then a game would adopt that. People in this thread have already said that R6 is easy to work with so it is in their benefit to use R6. But they don’t because they realized that more people want R15.
The fact that the userbase has gone up 30x since 2016 has nothing to do with the fact that R15 was introduced that year. All you’re seeing is the natural growth of Roblox’s playerbase, people who have never played wouldn’t even understand R15 or R6, certainly not enough to join because of one or the other.
if you play r6 animation with this feature enabled,nothing as far as i’m aware,since i tried it on my game and,it just didn’t play any r6 animation.
misses the point of what im saying cutely
could someone please elaborate on what it means when they say the r6 technology is retiring
it means that R6 is gonna stop getting updates, only for game breaking bug fixes and stuff like that