
You better have a good idea in mind for morphs like this. My proportions are way off when using the adaptor and none of the limbs weld properly, nor do I currently have a scripter to help form some sort of compatibility for this. This is also going to be really crummy if you deprecate the “RigType” property, which is going to mean we can’t even inject custom R6 models as StarterCharacters for a work-around. My R6 morph builds will not convert to R15 and maintain their visual fidelity. There are no two ways about it. The most I can do is inject an R6 StarterCharacter manually into the game, but if the R6 RigType property is removed, that wouldn’t even be possible any longer.
Additionally, I expect Roblox to FAITHFULLY allow R15 users to emulate R6. By this, I do not mean a “classic animation pack” that looks stupid and doesn’t properly emulate the old animations, or has exaggerated “so retro!” nonsense going on. I mean an actual emulation of the old R6 animations on an R15 rig, as well as R15 finally going into skinned mesh territory so that there won’t be ugly Z-fighting on the limbs of characters. No, layered clothing isn’t an excuse for the Z-fighting. Fix it. Skinned meshes / mesh deformation have been out for 2 years already.
Ideally, you could make an R15 avatar move and look like an R6 character without giving it the bendy limbs via animation instead of physically making the R15 avatar have only six joints. I expect this to be how it’s handled, not like the “Classic Animation Pack” I mentioned earlier.
I don’t mind R6 being removed in terms of the avatar editor page as well as an experience lock, but removing the R6 “RigType” property would be disastrous for me, personally, and I’d prefer if that stays, since I’d rather not have to make a custom R6 rig and then convert all my R6 morph projects to being custom rig morphs. That would be a pain in the butt and probably result in me having to reanimate a ton of stuff.
I highly encourage Roblox to consider games that use morphs or other similar systems. A great many legacy games are, once again, going to break because of this. Not every developer is still on Roblox to fix their old games, and I can think of a great many games that would be broken by this.
Roblox needs to consider, seriously consider that R6 is a backbone of MANY, MANY experiences and that if this is pushed without careful consideration, it WILL be the end of many of those experiences, just like countless other major updates have done or nearly done in the past.
Do NOT let this be another materials update. (Before it was backpedaled on, that is.)