aaaand there it is, as i predicted many times. i wish i was wrong, but roblox made it dead obvious this was their intention ever since they introduced these new technologies and forced them to be r15 only, and then all the other plethora of avatar changes lately.
if roblox does not make the r6 to r15 conversion process dead simple, i can easily say i won’t be touching studio again, as every single one of my current projects is r6 simply due to preference and ease of use. those are the reasons i had when i started work on those projects and those are the reasons i still have today, and if i get punished just because god forbid i assume roblox wouldn’t immediately discontinue a considerable chunk of their platform’s avatar system in about a years time, that’s just bloody scummy.
yes, if you couldn’t tell, i’m very bitter. perhaps it’s not quite justified, but i see this as a very big slap in the face for no good reason other than roblox cannot be bothered to support r6 anymore because ‘more expressions’ and metaverse avatars are simply just more important, it would seem. and yes, i know, r6 is ‘outdated and redundant’, but in my personal opinion it did have some things r15 didn’t, even if those advantages were very few. it’s up to preference.
and honestly, i wouldn’t be surprised if roblox then deprecated this very adapter sometime in the future because they seem to just hate r6 that much, so i don’t even feel like i can reliably trust this tool.
but whatever. unifying the two body types is certainly the right say to go, i’ll admit. and assuming this all somehow goes well, i’d like to use one of those skinned mesh r15 rigs that closely resembles r6 because i personally very much dislike how the default r15 rig looks, and i would hope that roblox at least has the decency to help convert my plethora of r6 animations to r15.
this is just bull by the way.
i’ll try using the tool soon and see how it goes, but i haven’t heard good things yet. i still have many, many problems with this and getting my games working in r15 will be a giant chore ( and thats an understatement ), but i guess i don’t have much of a choice. i’m just lucky the biggest thing impacted is just animations and such, i have doubts some other developers were not so fortunate.