Can we seriously not force an unnecessary change like this? Pre-R15 games are a product of their era, so it only makes sense that they aren’t equipped with the latest technologies. And what if this emulator ends up breaking R6 games? Just to have layered clothing and dynamic heads? Really? Don’t force an update on games that have no chance of undoing. If you are giving developers a choice in the first place, let them opt-in if they so choose. Don’t force old games to adopt new technology that might break them.
People use R6 because of its limitations. People like R6 because it is not like R15, otherwise they would use R15. I don’t think anyone wants to see R6 become a deformed version of R15. And if this change will be forced across all old games, then what will happen to R6 itself on the avatar editor? Will avatar “unification” be forced upon R6 in the avatar editor? We have no word about this, but please do not make it the case.
I like the idea of a emulator, don’t get me wrong. I know that Roblox is acting in good faith and are trying to bridge the gap between the rigs. But if it isn’t broken, don’t fix it. It is completely senseless to force an update that could break many old games. I am concerned that R6 games will be broken by the forced adoption of R21. Not to mention, we have no information what will happen to R6 in the avatar editor itself.
The best way to preserve the old classic style, is to not remove it.
I’m honestly 50/50 with this change. I really don’t mind R6 becoming deprecating because everything you can do with it can easily be done in R15 as well. You can make it look the same with skinned meshes, and some other minor rig adjustments quite easily, in a short amount of time.
These were tiny work arounds with the help of @Stalkalek’s animation pack for the R6 classic R15 animations.
I had to do some minor tinkering to the Motor6Ds to line up the parts closer to the classic proportions. I wish these workarounds were not necessary and were rather handled at the engine level, but because this took less than half an hour, I really don’t mind.
The setup is quite poor for layered clothing as again this took like 30 minutes but I’m sure someone could make it way better with more time.
It’s not a bad update, but they definitely need to get the proportions looking more comfortable before any of this is forced. By the looks of it idle animations and other default core script animations now play on the emulation layer, which means our animations are likely fine, but yeah this is my only complaint.
I guess I just don’t see any point in trying to get R6 to stay when we need to figure out how to get R15 to do the things that R6 could do, but maybe even better than before.
That’s just my two cents, and I don’t really plan on replying to any comments in response to this. Just wanted to leave my thoughts.
Given that Roblox usually marks API related functions to deprecated and says to not use them for new work, I’d imagine the toggle is removed from the website. However, the engine will likely still recognize a R6 rig if it’s forced in a game.
Deprecation is still a long way off (at absolute minimum a good couple of months, and you know how long Roblox takes to get features right), so I trust Roblox to give us a more comprehensive plan for deprecation as time goes on. Remember that we’re in Studio-only beta for the first part of a 3-part feature to even start the process of R6 deprecation. This being a very big feature, Roblox will probably provide more information on how deprecation will look, as well as alternatives for avatars and experiences when the time comes.
Right now, I’d say not to worry about deprecation too much. This is definitely the beginning of the end of R6’s technology stack, but the cutoff is a long way out.
This is a bad idea (of deprecating R6) because many old games that use R6 will break and (for now) the adapted avatar doesn’t look and feel like R6
The best solution is keeping R6 if you wanted you could also add the advanced features to it (it may be harder to add them)
No, no and no. This update is awful and can and will break many animations out there. For me personally i think this update is behind the most awful we have seen yet. I think you should not sunset R6 just yet, atleast for some time being.
I’ve just saw some info on this and tested this out briefly.
It’s not bad, but it does need some improvement. One of the problems I had is the way the Motor6Ds are set up and how awkward it functions. I don’t know how to describe it. Why is “Left Shoulder” inside “Torso” disabled and why does it snap incorrectly when I enable it?
As for the actual R6 rig, while it does suck that R6 is being “phased out”, I’m just glad it’s just planned to be deprecated rather than removed.
This is probably one of the worst moments in Roblox’s history…
Each user’s avatar is supposedly meant to represent their owner’s persoality and likings and therefore should not be limited. This is something that Roblox has stated multiple times and that doesn’t seem to be acomplished right now…
If you want to let your players to freely be what they want in their platform then just keep things as they were, because there is no actual reason for removing them…
If you want to keep both styles compatibles at least give us a good version of r15 that LOOKS and FEELS exactly like r6, but not this thing we have now…
This is going to highly affect Roblox’s community, making it worse than it already is… It will break many many old roblox games and destroy all the history of this incredible platform…
THIS is my feedback.
Okay, but can we know why the avatars look like plushies? The LowerTorso literally looks like a belt and the whole body is the size of a minecraft block…
At least make it look like normal R15???
Deprecating R6 model in favor of adaptive R15 is such a terrible idea because not only would screw up Roblox’s reputation and the fans, but it would break some Roblox games that require R6 for specific tasks like obbies.
I guess, for the animation’s for the external tools, they will probably fix it in the future.
Also, the emulated R6 avatars do look bad, i really hope that they change those avatars because, they seem more like troll avatars than actual avatars.
I decided to give avatar unification a try, and what can I say, the results are CURRENTLY NOT as promising.
The avatar aesthetics are disproportional to R6 (gonna include the fact game took away my shades, but it seems like this happens because of not making accessories a mesh part, which sometimes is essential to have this for me) and completely breaks the overwritten Animate localscript (the animations refuse to play at all). Some things do work, but it’s really minimal.
So games that rely on R6 either for gameplay or for style, they will suffer from not having proper animations if this became an opt-out feature right now.
About obby. The head hitbox is larger and does not suit such moves such as wall jumps and may also be intrusive when it comes doing complicated moves.
So yeah obbies are currently out of luck with the way this is currently implemented, so are games that we’re built for R6. Developers don’t really mind R6 might be limiting or old enough to manage, but this should stay as a preference and for backwards compartibility.