Sorry for the late reply, but this really depends on the player count, the rendered part amount in your game, etc. On average games, the performance is almost unnoticeable.
However, in big games like Jailbreak, this might have an impact since R15 has a lot more animated parts than R6, but even that still doesn’t create an important impact on gameplay.
It really depends on the game, since R6 and R15 character rigs are essentially a bunch of parts moving around and R15 has 9 more parts, which I don’t really think puts a lot more effort on the physics and rendering engine to handle.
So I wasn’t insane. I think it may keep your body size
I’m seriously confused. Are you actually a troll? (For context this person said that they dislike every game that forces R6 on another topic which was about a physics update that got abandoned)
If that was the point of the update then it would be fine, unfortuantely the point of the update is different. To “phase out” R6, R6 should never be “phased out”.
I see what you did there. You somehow imply that because most people like to use R15 it means that they want R6 to be removed, which is toatlly false.
Its great that roblox is supporting devs that continue to use R6 by giving them a tool to let people keep their r15 avatars in r6 experinces but it would be much better if those games and social experinces used R15 instead.
Why? Whats wrong with people using R6 avatars if people can choose to use R15 as well?
Are you getting rid of blocky?
Nope! The classic blocky style is a big part of our Roblox heritage. That’s why we want to ensure the style’s longevity by creating the blocky style on R15 avatars with advanced R15 tech features like facial animation.
Remember than neoclassic is NOT the same as the blocky style!!
Are you deprecating R6?
We will preserve the classic look, style, and movement of R6. We will deprecate the R6 technology stack at some point in the future because of its limitations. The R6 tech stack makes it hard to achieve natural-looking movement because of its simplified structure and inability to access advanced features like facial animation. With our avatar unification tools, we want to ensure that all developers have access to the most innovative avatars while preserving their preferred gameplay style. We don’t have a set date yet, as we want your feedback to ensure the R6-R15 Adapter, Conversion Tools, and Avatar Settings meet your needs before we take any action. We’ll work with you every step of the way to determine the right timeline for deprecation.
This should mean that you should not remove the R6<->R15 toggle from the avatar creator!
You somehow imply that because most people like to use R15 it means that they want R6 to be removed
What do you mean? I said Roblox will remove R6 because more people want R15, never implied anything but ok.
R15 avatars, as 98% of Roblox users have R15 avatars.
That’s the biggest lie you guys said.
Thank you for sharing your thoughts on the adapter. We really appreciate your feedback!
We have added additional FAQs to address some of the questions and concerns you’ve raised.
Great to have clarification, especially in regards to the animations and Motor6D behavior.
Why aren’t my animations working?
The adapter is currently in beta and we working on fixing some of the known issues with animation in the coming weeks. Please continue to let us know what problems you’re encountering as it will help us validate the fixes. We will periodically update the issues with animation on an ongoing basis, so please keep trying the adapter as it evolves.
The only thing yet to be addressed is the difference between the adapter and native R6 visually. The adapter (last time I checked) still has very different proportions and general scaling, while also lacking the smooth shading and flat tops on the legs. The R15 joints where the two torso parts meet, and where the hands and feet begin are also visible when they shouldn’t be.
I still think the solution proposed here is a better approach to both rig types since they’re visually similar, with the only change I think they need being smooth shading to hide the awkward bevels at the edges of the limbs. R15 also looks better here (in my opinion) due to the lack of visible joints. The smooth limbs are why I stick to R6 to begin with - if R15 had them too I’d have no problem using it.
here, why not just turn the blocky r15 rigs into skinned meshes and then turn r6 into the “limited movement” version of that? it looks about the same and pretty much modernizes both while keeping the same feeling
I now see the problem. It’s best if ROBLOX disables it automatically and let developers decide whether they want to include it or not in their experience. Again, this is just from my point of view.
THANK YOU ROBLOX!
With all the new FAQ added to this post, I am now convinced that this would be a great update.
At least now it’s confirmed that the rig will be exactly the same as r6 but with r15’s mesh types, and that animations using legacy r6 are planned to work on the adapter. At least now I won’t have to worry about my game or any game made during 2006-2015 breaking lol.
Rare roblox W
I would like the weird stretching of the torso to arms and legs scaling to go away because it makes characters look WaCky why cant you just remove this and set classic proportions with the characters hands and feet put where they are in the R6 rig i am fine with a dismembered character like in real R6 to WIDE torso man.
funny how this company can’t explain the absurd choice of scaling and proportions with R6 adaptation versus regular R6.
cause im sure everyone’s gonna love a giant head and tiny hips when this is forced on all experiences.
Any clarification if this emulator will replace the R6 in the avatar editor? Can we also get a guarantee that this product will remain opt-in, or at least opt out only for new places?
It’s not. This is merely a way for R15 avatars to work in R6 games.
Thats the thing though, roblox hasn’t mentioned the avatar editor one single bit. If roblox is willing to put classic faces offsale and force a gamebreaking emulator onto old games, I have little doubt roblox is also willing to force it into the avatar editor.
I’m pretty sure that when you imply something, that doesn’t necessarily mean that what is said, is what is suggested that isn’t at face value.
I don’t suggest anything though.
How do you get at that conclusion unless you’re intentionally misinterpreting what I said?
Im not trying to interpret what you said nor did i try to make any conclusion at all. All i did was say that you dont need to explicitly state your claim, opinion or idea in order to convey the general message of what youre trying to send.
(i replied because i accidentally deleted my post sorry about that)
Will it increase the number of body parts?
There will still be 6 body parts in terms of scripting. However, we are adding the R15 parts to support R15 tech like facial animation as well as other features.
can you add “6 body part with r6” options for avatar editer