R6 VR version 1 is now open sourced

That message was a little hard to read so I’m going to try and decrypt it.
It sounds like where-ever the eye or streamer camera is looking it bases the thumbstick movement off of that.

Also this (unsure of how Nexus works)
The way nexus camera works is that it bases the cameras position off of the players upper-torso and neck motor, as well as adding the eye offset.

the way mine works is that I place the camera on the root part with a camera offset for crouching, then I do some math to orientate it so it works with headlocked

sorry I couldn’t find a proper way to explain “that” its mostly an issue coming from the way I scripted my camera, I’m trying to redo it, but I do think that the reason why the model from Nexus works just fine with the camera I have is because he uses a different model for the player

I sometimes get this error and sometimes don’t

" Requested module experienced an error while loading - Server - LoadVR:8 "

nvm only happens when the player isn’t in VR

Hmmm, in the LoadVR module it doesn’t look like it should be causing any errors since the 8th line is blank.

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the place itself is whitelisted, but eventually im gonna try to make it fully open for anybody to try! or well, able to edit the place, etc or idk x), im very new to coding

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Yeah, sorry about that I forgot to do it yesterday.

Woo, I got my headset to work just enough to where I can test alright. Just can’t do anything extreme or else it will disconnect and oculus will shut down all mouse and keyboard input for awhile as it’s doing a temper tantrum.

This is what I call

Creative complexetive big brain(I don’t even know what I just said lol)

What I’m working on
and also bootleg sfoth

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This is just what I’ve been looking for since coming over to Roblox when I learnt it had VR support. Roblox default VR handling is a little odd to say the least.

Your scripts seem to be working fine with a Quest 2 streaming over AirLink.

Just so you know, you can press Win + Alt + R to record your screen, you don’t need to post it on Vimeo.

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So I found to my slight disappointment that the system doesn’t have a built-in grabbing system (I’m making a test place for building with LEGOs and need that kind of system for, you know, stacking the blocks)
How would I go about implementing something like that? I’m trying to go for something like the Oculus system where you can grab blocks with the grip trigger.

(please don’t say it’s out of scope of the project and that you can’t help me)

ANOTHER THING! The arms would probably feel better if the connection to the controllers were at the front. As of right now, your controllers control the rear-side of the in-game arm. If you shifted the position of the controllers related to the arm up to the front, it would feel better. However I do see some physics-related problems with that, but it could be cool.

also your sfoth demo is looking awesome

I would love to being developing grabbing but sadly I’m still waiting for my new Rift S Optical cable to arrive. Very sorry for not including quality of life or just updates in general recently.

I have developed full VR object grabbing before but the code was extremely messy. Until I get my cable I wait and cry.

(I’ve known about this since the first post went up; I just didn’t respond)
I am glad to see there is finally another open-source VR character implementation beyond my Nexus VR Character Model and the exploiter tool CloVR. The demo videos seem pretty cool and include functionality that only got added into Nexus VR Character Model V.2.1 like proper character physics. I am curious: why R6? R6 is a legacy technology at this point and lacks a lot of newer features.

If you are looking for some suggestions, here is 2 I can think of from the demos and videos above:

  1. Name it! If you are intending for games to adopt this, having a name will help a lot when people want to share it.
  2. If you plan to implement object grabbing, consider making it a stand-alone system that just relies on a character’s arms/hands. There isn’t a standard object grabbing implementation in the Roblox VR community, and it would be great to have an option if you are using your system, Nexus VR Character Model, or a custom system like a “VR Hands” game. A lot of people have asked me to make an object grabbing system, and I haven’t because I don’t have the motivation for it.
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Iv put the loader in ServerScriptService. Tried it in Roblox and it doesnt work. I opened a Baseplate place, did the same thing and doesn’t work. What am I supposed to do?


Go into game settings and change the avatar type to R6

It was already like that before.