Random Animation ive made (Part 3? I forgot what part iam on)

Oh boi I’m back with another animation

Feedback would be nice or improvements or idk

Some Small info

Also no I won’t give/sell the Claws and the chains. SO STOP ASKING.

And if you want to hire me I’m not available for 2 weeks
Or check my Portfolio and ask me only when it says Open. Thanks

Behind the Scene

The Pain i go through with the Keyframes



Incase it doesnt load in
https://gyazo.com/b1627481c1d8fe4512b1df7e3191e919.gif

idleatack

Have a nice day and don’t get sick in these times

7 Likes

I would have each individual finger claw start moving and bobbing up and down. :sunglasses:

7 Likes

This looks so sick! I personally think that giving the chains a bit more wave-type animation would be good. Also, which easing style are you using for this, since it doesn’t look like the normal one?

just normal the one mostly all of the time

on other stuff I use different easing

1 Like

Ah, I see. The animation’s movement on the X and Y axis is pretty fluid, however some more movements on the Z axis could be added. Just to make it fluid overall. Otherwise, absolutely amazing work. Keep it up.

For the Z Axis

Inverse Kinematics doesn’t like me when i move it up for some reason so i mostly avoid it

1 Like

I don’t think you should use IK for these kind of animations, it limits it a lot. On Rigs, it would be nice, but on an object like yours, which you don’t need to express shifting of weight onto a different part/other properties on, since it’s floating in air, it would be better to just animate it without it.

Im too lazy to manually rotate each bone on the 2 chains

Yeah that’s fair too I guess :\

ill be sure to recommend you if a friend of mine is gonna make a Tokyo ghoul game, looking good bro!

ill decline in advance so yeah sorry dud