2 scripts with getfenv? If it is, it’s still dangerous. You might as well destroy that part of the code.
It still did not remove the gamepass prompt.
One of your plugins is likely fake. Mind listing us your plugins and their creators?
From the looks of it that getfenv led me down a rabbit hole which eventually lead to some obfuscated code which seems to have: for i=1,5000 do warn("Layered Accessories JSON is invalid!")end
in it as someone mentioned previously in this post. Have you been getting these warnings in your output?
From what I can tell this doesn’t seem to be the culprit anyway, but it’s all obfuscated so I can’t really be sure. After removing all of the getfenv(), you no longer get this warning message, correct?
I do not see the Layered Accessories warning. I still get the gamepass prompt after removing getfnv.
This seems to be another require() thing. You should also remove it
The location is line 21 in game:GetService(“ServerStorage”)[“matterhorn1 train VERY LONG”][“Sound Input/Connector”].Script
Disable every single plugin. If it still persists, then we know it’s not them. Otherwise we will be able to check one by one
I can’t disable this.
Nevermind it’s gone now.
What’s gone? The issue or the plugin?
The plugin is gone, issue is still there.
Did you restart studio after disabling all plugins? Just saying to make sure they are indeed disabled.
I have communicated with OP and helped them look through their whole project. For anyone coming in the future, the issue was a require() in a Palm Tree script…
Seen here is a require that doesn’t seem to do much, however there are hidden characters that does actually cause the require to do stuff
(whole script here:
then the script that is required is:
Thens it a really long rabbit hole
That require thing is a bit clever though, since I almost did not see anything wrong until I saw the welder part. At this point, it’s better to just take the model, and wipe every code in it, and just DIY the functionality.