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AA12 Spread decreased 50 > 30
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Sten-12 Damage increased 9 > 10
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Water Shotgun Damage increased 9 > 11
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Streetsweeper Ammo increased 18 > 20
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Claymore and Landmine damage increased 85 > 100
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Spike Shield Pistol Damage increased 18 > 23
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Sloth’s Hammer Orb ability Damage increased 7.5 > 10 (In rage mode 10 > 13)
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Lever Action scope zoom increased
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Springfield Rifle Reload and ROF increased
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Cross usage walkspeed increased -8 > -4
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Ninja Star Damage increased 20 > 24
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Ninja Star ROF increased 0.3 > 0.2
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Ninja Star now throws three times instead of 2
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Nerf Stryfe ROF increased 0.4 > 0.33
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Bloxnite Pistol Damage increased 20 > 26
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TF2 Sniper deals 90 damage
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AWP Damage increased 75 > 101
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Adrenaline speed buff is more longer
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Adrenaline speed buff depending on health doesn’t need to make you really low in order to be used
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Adrenaline heals you a tiny bit of HP +10
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SOP charge ability is more faster
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SOP charge ability AOE is more wider
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You can move slowly when using slash ability on SOP
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SOP upper slash ability cooldown reduced (by a bit)
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SOP Charge ability is more faster (Not the charging ability, it’s after you let go of the keybind to use the ability)
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Walkspeed debuff on prototype is reduced
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Prototype base healing is buffed to only 10 health
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Hitting players with prototype will bring up your health charges
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Radio explosive aoe is increased
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Radio Self-Destruct aoe radius is increased
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Radio Self-Destruct speed debuff is decreased
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Radio damage is increased (Now deals damage based on the distance where you are from the explosion)
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Radio Self-Destruct damage increased
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Spike Shield charge up is reduced
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ZomSpawn orb health increased from 1 > 50
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Shock Grenade explosion timer is reduced (it can blow up more early)
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Hammer and Chainsaw Hammer damage increased 25 > 35
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Hammer and Chainsaw Hammer swing rate decreased 1.2 > 0.9
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RPG projectile is faster
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SOP Charge ability explosion aoe is increased 9 > 11
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Buffed throwables aoe range
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Gravity Axe AOE increased
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You can freely move with zomspawn
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Pool Light Damage increased 25 > 35
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Dice now has a second roll, replacing your loadout only
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Dice explosion AOE is increased
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Dice explosion timer is more faster
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Machete no longer slows you down when hitting someone
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Spike Shield ability lasts a bit longer
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All deployables now have a cooldown, instead of getting deleted from your inventory
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Claymore has more range to explode
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All Deployables have extra health
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Land Mine detection is bigger
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Land Mine explosion is more faster
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Land Mine explosion AOE is increased
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Doom Stick gives you a faster speedboost when using the ability
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ZomSpawn does not attack the user to spawns the zombies anymore