Oh boy, I can remember when I used to build like this lol. Anyway, thanks for being open for constructive criticism. That’s how you can tell a builder really wants to improve his work. And I hope you won’t mind if I’m up front.
There is a clear standard for building right now and artistic, stylistic games tend to soar higher than those which aren’t. Look at Bloxburg, Phantom Forces, Jailbreak; their building styles follow a specific, intrinsic mantra. Their colours coordinate, their styles are not sporadic. I don’t think the same can be said here.
The terrain your game has is completely flat and not at all energetic as some other games have theirs. There are free models everywhere, and this is blatantly obvious. In my opinion, free models for scripting are fine. Free models for building are inexcusable. We have reached a point on Roblox now where they really shouldn’t be used unless it’s completely necessary – for example, I used a free model mesh in one of my recent builds.
The city you have created lacks emotion. It is a cacophony of colours that don’t really represent anything. It is completely unrealistic insofar that the buildings stand yards away from the road itself, half-sunken into the grassy plains. This doesn’t coordinate to how a city looks. It doesn’t feel realistic.
I could go on forever about what I dislike about your game, but I won’t. That would not be productive. Instead, I’ll recommend how you can improve as a builder.
Firstly, look at other games for inspiration, be it EBR builds, front page games, or showcases. There are always games out there that require attention, in which builders have poured their heart and soul. Here, I’ll recommend some.
Games
The Old Cellar 1918
Tranquility
These two showcases are the most memorable ones that spring to mind. There are many more, however. You can see how much detail has been added, how certain objects have been given life, but not everything. Building is an art and you have to know when to emphasise one object and when to minimalise another. In my opinion, this is what you’re struggling with. Everything is highly basic and minimalised, but not artistically. It’s done on the account of inexperience.
So look at other games. See how professional builders exact their work. Then decide to yourself not to make a large, ambitious build, but to make something small, be it an object, a room, an idea. Don’t make it huge but keep it plain. Focus on the object. Make it artistic, simplistic, enigmatic, emotional. This takes much more than bricks but also commands lighting and passion. It is a highly abstract and complex thing to talk about but if building is what you want to go into, this is kind of what you have to understand.
For me, my passion for detail began when I saw those EBR builds and I wanted to be like them. Of course, in 2015 I sucked, then in 2016 I sucked but I was better. In 2017 and 2018, better; and in 2019, in my opinion, much better. Building is a process, Meeskop. Don’t expect to make a huge game right off the bat.
Anyway, I’ve taken up space on your thread long enough :P. If you want more advice, feel free to drop me a PM.
@Alexander_Ashford Aptly put.