Whoa… It’s that easy? That’s convenient. I guess Blender’s unit scale has to be 0.01 when importing OBJ files created by Studio (so they’re scaled correctly) but any other time, I can just leave it at 1.0 then set the export scale to 0.01? That’s good to know.
Same! In the past, I just made models at whatever large size that I was making them at without knowing it. I actually only started properly scaling in Blender once I read up about the scale in Roblox’s documentation.
I actually did use the R15 woman dummy from the plugin when I was scaling a commissioned tool model for someone, and it did help! I also used it to make sure the OBJ imports from Studio were accurately scaled (they were).
I’ll probably just use my own dummies for size comparisons since my experience has four specific “age” sizes, and the adult is a bit taller than the standard woman. (Comparing them here, I do like how the woman dummy has her arms out instead of the unnatural default R15 pose.)
Haha, they are so cuties… Wanted to recommend something that i usually do in the similar situation, but your models are different, so not sure if it will help.
I have cases when i adjusting items for comms in a different scale, or making LC hand toys (long to explain, not important) - so i still spawn same dummy but then i play with the scale values step by step till i get exactly what i need, then i just record it down somewhere. Next time i need - i just scale it again with the values i already found…
Another thing is - you can google/YT on how to create Asset library in Blender and add them as your asset. Next time you can also do 1 click spawn when you need it.
Updated the plugin to v3.1. Added correct Woman cages in LC and also replaced woman dummy with a new one. Does anyone knows if the new woman avatar is a permanent change?
(The head is shifted lower and now most of the masks/heads in store made for woman are offset, if someone didnt noticed).
WIP. Making some improvements to the character import function. Now is 50% faster and also doesnt block UI for too long… Added the option to split the object into Character and accessories so easy to work with them and also easy to rig.
Want to inlcude some Roblox animations inside too so people can do some poses, renders or just test out LC clothing and accessories, but still have no idea on how to export them from Roblox. If anyone have any ideas or somewhere there is ready made ones do share pls.
Hotfix:
Fixed error importing avatars and accessories (Roblox changed their code)
Avatars:
Added avatar templates tab with Blocky, Round Male and Anime templates
Added quick functions when working with avatars (Batch rename, clean custom props, Batch hide attachments)
Added Avatar export function in Files export tab (Correct settings are already preset, no need change)
Dummies:
Added Anime dummy
Removed RTHRO dummies and Armatures to reduce addon size
Recently Roblox changed their hash codes system in textures CDN, so the addon did not work for awhile, it has been updated after that…
Sometimes Roblox also just refuses to reply requests and there are a lot of them to get all of the parts and textures.
This is a great plugin, helps me get roblox characters in Blender, but I have a suggestion, Will there be R6 Armatures? I don’t want to animate R15 rigs with R6 style as it will seem like as if the R15 Rig has a curse where he can’t bend his body