Over the past few weeks, I’ve been working on a fast-paced singeplayer FPS game called React.
You are equipped with a gun and challenged with completing as many tasks as possible. As time goes on, the pace gets faster and faster. The more tasks you complete, the higher your score will be. Higher accuracy and lower reaction times will also increase your score.
Currently there are two modes:
Normal mode - Make a mistake and earn a strike; three strikes and you’re out. Survive for as long as you can.
Timed mode - Try to complete as many tasks as possible before your time runs out. Mistakes will subtract time.
Check it out here:
(Yes, I know that the thumbnail is terrible; I made it in a couple minutes)
I have a lot more planned, so stay tuned for updates.
I’d really appreciate any feedback or suggestions; if you have anything to say, I’d love to hear it!
Nice! I was playing a bit and I found a bug.
When I ran out of bullets on the “Do not shoot red” one, I didnt respawn or die or anything, I just stayed there.
Shape tasks!
Similar to dummy tasks, you must shoot the correct shape.
Dummies are all the same size, but every shape is different, making aiming harder
Sometimes requires you to shoot a specific shape (e.g. triangle) instead of the left/right/center shape or a specific color, making identifying your target slower
Available in both normal and timed mode
Other changes:
Fixed an issue with high scores not saving
Leaderboards now update after every round as well as when joining the game
Added a badge for holding the #1 position on any leaderboard
Match tasks!
A number of parts will appear, either lit or unlit. A pattern of smaller parts will appear above them.
Copy the pattern by shooting the larger parts to make them turn on or off.
In this example, the middle and right parts need to be toggled.
Ammo is unlimited during these tasks
Available in both normal and timed mode
Missing a shot will result in a strike
Other changes:
Fixed a bug where leaderboards would update incorrectly at the end of each round
Fixed a bug where “Back to Menu” button wouldn’t show after a round
I haven’t updated this lately since I’ve been focusing on another project, but I thought I would come back to this since I had a few ideas.
Remember task!
A sequence of numbers will appear. After five seconds, they will disappear, and the next task will begin.
After at least 10 more tasks, the sequence will reappear, but one number will be missing. Three numbers will appear below — two are random and the third is the missing number. You must remember the sequence that was shown to you and shoot the number that is missing to complete the task.
The sequence reappears later with one number missing. In this example, 12 is the missing number and must be shot.
Firing a shot when the sequence is first shown to you will do nothing.
Shooting the wrong number when the sequence reappears will result in a strike.
There can be as little as two to as many as five numbers in the sequence depending on how many tasks you’ve completed.
Available in both normal and timed mode, but time will freeze when the sequence is first shown to you in timed mode.
Time targets can appear during this task.
Other changes:
Assets are now preloaded.
Added typewriting sounds on the end screen.
Added explanations of several tasks on the FAQ.
Buttons on Repeat tasks will now flash when shot to signify that the shot was registered. You do not need to wait for the flash to end before shooting again.
Fixed a bug where the server wouldn’t start a round, leaving the client with a black screen.
Fixed an oversight in timed mode where time would still be subtracted during match tasks.
Fixed an oversight where shooting a time target during a match task would result in a strike.
Fixed an issue causing most rounds to be identical despite having different seeds.
The game now fully supports both touch devices and controllers, and is available to play on mobile, tablet, and console.
Colorblind Accessibility
You are now able to change what colors you see during the game! Click on the new “Settings” button to change both colors and their associated names. Colors will save when you leave so you don’t have to set them up each time.
If you want to challenge yourself, you could change them all to a shade of grey.
A challenge mode that randomizes colors is coming soon™.
Other changes
Fixed an issue that could kick you from the game if the Roblox server you were connected to was in a different time zone.
Fixed an issue where the game wouldn’t work for some avatar sizes
Fixed a typo in the tutorial text.
A buzzer sound effect will now play when you get a strike for better clarity.
End screen typewrite sounds will stop if you click “Back to Menu” before they are done playing.
My own scores have been removed from the leaderboards and will no longer be added to them (it doesn’t seem fair if the creator of the game holds the records).
Again, I would greatly appreciate any feedback that anyone has, positive or negative.