Real-Time Ray Tracing Without Parrallel Luau

This new approach which was adapted from my previous luau version basically makes things a lot more faster, to the point where I don’t even need to use parallel luau anymore to get 60fps.

this isnt a ui gradient or an image

For anybody curious its basically just an array that is abusing uigridlayout

And hey, yea sure it isn’t a “true” ray tracer. There is no reflections or shadows in this but I just wanted to show the proof of concept real quick. I mean i’ve been working on my ray tracer in shader code since march.