I fixed it with delta time like in @jgrimm1 's post.
Realism should be patched up now.
Sorry it took so long, was dealing with some unrelated mental health issues.
This is a masterpiece. It adds realism to my games and brings out more details in my games.
could you make a place with it and make it uncopylocked? i did something weird to my computer and now roblox studio cant open .rbxm files.
Hey Max! For R6 It’s kind of broken, only right arm moves with head and Left Arm is really stiff.
Did yal ever get a fix for the seizure movement?
Can you not drag the .rbxm file into Workspace?
this was when i didnt know i could do that, i know now.
Character seems to be a bit jittery when the game is lagging. Keeps going from default (no Realism, head facing straight forward) to normal (Realism, head facing camera). I should have the latest version so I don’t know why this is happening.
Extra details:
- R15 character
- Character is smaller than usual
- No other camera scripts except one that changes the cursor based on camera distance
- More jittering the more the game lags, no jittering when the game is running fine
Is there any way to fix this? I record promotional videos for the game occasionally and the jittering makes it look glitchy and unprofessional.
Is there any way to just use this for the dynamic footstep sounds on different materials since Roblox now has their own head turning thing going on?
I figured it out, look inside of RealismClient, then the FpsCamera script, and on line 102, everytime it says return true, that means that that part will be transparent when in first person. I still can’t figure out how to disable things like neck accessories.
Is there anyone else having an issue with Humanoid:MoveTo()
not working when game is set to LockFirstPerson? This only seems to happen when Realism is enabled, anyone know a solution?
Is it possible to change how frequent the footsteps sounds play depending on the walk speed?
is anyone else experiencing a problem where the body tilts incorrectly after running animations?
Is there a simple way to prevent the player from looking at the camera when the camera is in front of the character? It ends up causing a few problems with my game, if not that’s probably fine but just curious.
Thanks!
I have a problem. When I make a custom hat and go to first person perspective some parts of the hat stays visible in my head. How can I prevent this from happening?
I know I’m way late, but this is awesome! This’ll save me so much time, thank you!
This is great, although i have a problem that whenever u face down in first person and u run into a wall, you can see through the walls.
You can set CanCollide to true on the client’s head to prevent this.
dude, i never thought about that but anyways thanks for the help.