Seems like the arm rotation doesn’t work with custom animations on the R15 rig.
No errors are printed, and when I did some basic debugging, I found that the code highlighted in blue did not run at all.
EDIT : I tried the exact same code on a tool without animations and it worked just fine. So it seems like it almost 100% has something to do with the tool being animated.
Got an issue where my custom helmets are colliding with the first person camera which really ruins the first person view, are there any ways to make it that it won’t show custom hats while You’re in first person view similar to vanilla’s camera system works.
Super smooth module, improves my projects by a bunch. Although, I’m unsure if anyone else is having this issue where when an animation is loaded & played, the arms seem to bend inwards ? This only occurs when the user looks around.
(thus why I believe this to be a module issue & because my animation does not include any LeftLowerArm or RightLowerArm movement)
Is there ever going to be proper support for swimming? Currently, in first person while swimming, you can turn around a full 360* without your body turning around, which looks kinda weird.
I ran across a problem, it might be something on my end because I have some other scripts that modify camera behavior. But when combined with the realism client and r15, the camera doesn’t position correctly to the head when looking up and down; instead, it makes the camera go through the wall.
Probably something on your end, a low-end PC maybe? Would help if you had sent a video. Make sure you downloaded and correctly parented the Realism Client and Realism Server Script.
Hard to tell if it’s still happening, so I’m not gonna worry about it right now. It is making the animations act weird (I think)but again, not high priority.
If I did send a video right now, you wouldn’t be able to tell anything.