–Edit: currently adding multiplayer functionality (due a bug)
Hello! I am lolpkmaxo and for the last couple days I’ve been working on a project which is very efficient and is all run on the client and (using some magic) replicated on the server for a lag free environment.
I saw this post a while back and I really wanted to create what is shown on this topic Realistic Oceans Using Mesh Deformation! but I never really got around to it. A post was posted some time later which explained what what happening in the other topic but it only provided a model which didn’t have collisions and or floatation’s. later in the comments there was a comment that shared how to create a floating effect! sadly this was developed only for the player and didn’t work out good at all. It didn’t use the actual waves rotation and only made a plane under the player to basically fly.
I took all of these things and used my knowlege of lua to adapt the waves to be able to gain rotational values and floatational values, and my final product from all of this is this: (the player model is temporary)
I will release this soon for all the people struggling with this topic because this shouldn’t be a thing only a few people can use.