Hi! I want my game to be unique, and I don’t wanna make the ocean in my game the roblox terrain water, or a giant blue tarp. Is there an alternative, like mesh deformation, and PBRs that I could use in combination to create realistic waves and water?
Give this post a read, it also contains place files and explanations and everything you need… good luck:
Making realistic waves using skinned meshes and mesh deformation!
NOTE: This tutorial is for the scripting end of mesh deformation waves. If you need to know how to make the wave itself, check out this tutorial here or download this sample model. Now onwards with the resource!
Using a formula called the Gerstner wave formula, making realistic-looking waves in 3D games have been really easy, and the end results are always stunning. In this resource, I will cover my module that s…
Skinned MeshParts, its only 1 part so it shouldn’t be laggy, unless you have a boat or part on-top.
Read this article it has allot of info about them:
Skinned MeshParts are live!
We are pleased to announce the introduction of skinned MeshParts. Previously the appearance of characters and objects were represented by rigid parts. Now, the surface of those parts can be continuous making the mesh smoother, and more realistic looking.
What does this look like?
The avatar on the right is a traditional rigid R15 Model. The avatar on the left is made up of 15 skinned MeshParts in th…