Realistic Shadows not working in-game unlike in-studio (EVERY NEW PUBLISH DOES THIS!)

The issue happens 100% of the time, regardless of the parent of the light, shadows ticked on, global shadows enabled, realistic mode on.
In-Game:


In-Studio:

Tried to find posts about this, none found from the last year.

Edit:
Even more concerningly my old experiences work in-studio and in-game, but once I go into one of them and publish without touching a thing it becomes bugged as well to not work in client.
PSA: This happens to my friend as well who is testing with me…

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It probably is but, are your graphics up?

Do you mean Lighting.LightingStyle? That’s still in Studio Beta, try disabling “Unified Lighting” in your Studio Beta Features menu and checking what Lighting.Technology is when you re-open the place after restarting Studio.

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It fixed the issue, interesting that the feature is not working on the client, but does in studio.

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That’s how beta features work. You can opt in and out of them in studio. It allows developers to test them before they’re released in producfion.

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