Update: you can make some funky stuff with textures if you have a photo manipulation software
Tutorial on this?
Really love this tutorial, great trees that are realistic.
I think this is GREAT! I just wish there was a Mac version. But wow, this is a great tree solution.
You can try using Wine, I think it has a macOS version.
True, for Mac, I usually use Parallels, as well, but I haven’t reinstalled since I upgraded my hard drive a couple years ago. I thought about that, today. Thanks!
Well, after you export the model from TreeIt, you get the model file as well as bunch of textures. You can throw some into photo editing software and change hue/saturation. Then save the image under the same name and continue with the tutorial above
After importing the obj into blender, you click on the mesh and go into edit mode. Unselect everything by double-tapping a, now head into the material tab and press select on one of them(ex: bark05 and leaf maple, they both work) after selecting one of them you press p. then export them as an fbx.
Thank you, this is gonna be very helpful in creating environments.
Thank you for the tutorial. I have been looking for a program like this for awhile now.
I have found that I got better results with the leaves by using SurfaceAppearance instead of just setting the transparency to 0.02
Comparsion:
Ok man! I must try that out, thanks a lot
For some reason, I dont have SurfaceAppearance available in beta features
You don’t need to enable beta features to use SurfaceAppearance since it’s already been released.
how do I download it on Mac? I can’t open a .exe file
Well I’m not a Mac user, but there were some solutions mentioned above:
Wine doesn’t work for me for some reason. I will see what parallels can do
TreeIt doesn’t run for me, any ideas?
Textures appear green for me when exported.
did you ever find a solution to this?
Mhm. Make sure the model is exported as seperate models (for example, one part of the trunk should be seperate to the leaves). Make sure that each model you export has a different texture.
And when you do export them, remove the texture from the MeshPart, import SurfaceAppearance and paste it.
Let me know if you have any issues, I’d be happy to help.