hi all,
i want some feedback on this cool car simulation i’ve been working on for the past couple months.
it includes a pressure based tire simulation, accurate engine simulation, realistic non-empirical tire model, realistic clutch friction simulation, sub stepping, a very basic turbo simulation, and a limited slip differential.
here’s a quick video demonstrating it.
i’m curious to know what you all think and if you feel that a realistic simulation like this is practical for a general purpose roblox game.
it’s literally beamng drive that’s how good it is, although do the wheels turn over their turning angle when the car has no occupant and the car gets pushed (what I mean is wheels that act as if they have no limits and rotate fully around
this is quite interesting, I wonder what’s your tire model math, do you use the brush tire model? I thought it was pacejka but you said it’s a non-empirical model