I am a newbie to anything physics-related and not particularly special at math so I just wanted to ask how I could create an actually good throwing effect from one position to another position?
(good is subjective but just assume I mean that it should be convincing of real physics)
It would be from one position vector/CFrame to another like shown below, think of it as a specific position vector in front of the hand to the center of the other’s torso.
I am not trying to rely too hard on Roblox physics as I want to adapt this for ranged weapons as well like a catapult or bow & arrow. I might consider BodyForces or anything like that however.
I would like to NOT rely on public modules even if
FastCast helps me in this scenario. I wouldn’t know how to do anything like this otherwise if I had to rely on a module.