Recent Changes to Neon's Rendering Making it Bleed Excessively

Exactly 6 hours and 3 minutes ago—after my Roblox App and Roblox Studio updated on my Mac—I noticed neon started noticeably bleeding more. I’m not even referring to neon glow. Neon parts with no glow whatsoever are nonetheless bleeding


The above truss looks detailed when viewed up-close

Screenshot 2025-02-14 at 5.31.18 PM
From this distance it’s starting to succumb to the sky

Screenshot 2025-02-14 at 5.31.09 PM

Now it just doesn’t exist. a 30-or-so stud distance has rendered the truss specks on the screen.
As you can imagine, this is horrible for my experience, as objects not too far in the distance are disappearing, text is becoming unreadable, and the game is looking like jelly

Expected behavior

If this were functioning correctly again, non-glowing neon parts wouldn’t render like blobs

Here’s how it looked before the change:
Screenshot 2025-01-23 at 1.07.14 AM copy

1 Like

Hi Tenny,
Could you send me a .rbxl file of this scene? You can PM it to me if you don’t want it to be public