Exactly 6 hours and 3 minutes ago—after my Roblox App and Roblox Studio updated on my Mac—I noticed neon started noticeably bleeding more. I’m not even referring to neon glow. Neon parts with no glow whatsoever are nonetheless bleeding
The above truss looks detailed when viewed up-close
From this distance it’s starting to succumb to the sky
Now it just doesn’t exist. a 30-or-so stud distance has rendered the truss specks on the screen.
As you can imagine, this is horrible for my experience, as objects not too far in the distance are disappearing, text is becoming unreadable, and the game is looking like jelly
Expected behavior
If this were functioning correctly again, non-glowing neon parts wouldn’t render like blobs
Sorry about the late response. I discovered the source of the problem is probably from an update to ColorCorrection, as whenever I apply saturation, the bleeding occurs. I displayed this behavior in the following repro file:
I don’t think I’m seeing the same behavior as you. Clicking the saturate button doesn’t affect anything for me
Could you give me a little more info about your setup? I tested this with both Metal and OpenGL and didn’t get the bleeding.
What model of Mac are you using? Does it use the Intel chip or the Apple Silicon one?