In the game there are buildings that can be destroyed and blown into parts, and for that every building consists of a lot of parts, so the game has tons of parts, which can cause problems, I would love to know what solutions there could be for this.
I am pretty sure this is unavoidable in games where structures can be broken brick-by-brick, but the least you can do is have a script that cleans up the broken bricks after a set amount of time
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You can handle some explosions on the client so that the server experiences less lag. But I’m unsure if this would improve the performance much. You can also add a “detail” factor on your client to reduce the number of parts for lower end devices.