Indeed, this doesn’t give you any extra precision overall, you’re still working with the same floating point sizes and locations as before. This just reduces arbitrary limits that randomly got in the way in edge cases before.
You still have to be aware of floating point error and work with it in mind (avoiding stacking super thin parts that would cause z-fighting, keeping your stuff from getting too far from the origin, etc) to get the maximum possible fidelity out of your creations.
Seems like there’s a problem with this BETA feature even though my friend had to relaunch his studio but it didn’t help.
he even tried using mesh part and asset manager
I think somewhere in the replies they said they’re working on parts bigger than 2048 studs. For showcase purposes, you might be better off smartly using Atmosphere to give it that ‘endless world’ effect than a giant, collisionless, and glitchy texturized SpecialMesh.
Maybe introduce single sided planes? It may assist builders with making drywall inside of a building for example, without rendering 6 sides of a part when only 1 is visible.
I think selection box size should vary per part size, so I don’t have a barely visible selection box on a huge part, and a too big selection box on the smallest part size.
10^-6 is 1/1000000 studs, not a million studs. A million studs is approximately the distance between the centre of Brussels and the Eiffel Tower, whereas 10^-6 studs is about the size of a nanoparticle.
however since this exists I want to make a request.
Since part sizes can go way down to 0.001, can increment values like 0.01 and under snap to grid? values over 0.01 do snap which I find annoying that lower values can’t.
So, the issue with this is that it makes it hard to see when parts are properly aligned: If two parts than are right next to each other have slightly different sizes of selection box due to the way they’re positioned in your view then it looks like they’re slightly misaligned, even they though actually aren’t:
We’re trying to get actual fixed-pixel-width selection outlines into Studio at some point to improve things.