Reflectance support for materials other than Plastic and Smooth Plastic

Something like this would be nice to have. It could allow for greater diversity between surfaces of the same material, for example. You could vary the reflectance between two bits of scrap metal so they wouldn’t look so identical in texture.

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I’m suprided they don’t due this already.

Has anyone tried doing the texture mixing glitch but with reflectance instead? (Duplicating a brick inside another with the same CFrame allows texture/materials to mix but does reflecyance?)

If you make the non-plastic part partially transparent then it works.

Image ![](upload://pWPAimzhbj2RrcrG8XTumdBmBZN.jpeg)
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