[Release] Custom character controller

I have now integrated the entire PlayerModule, published on gravity swords:

PlayerModule.rbxm (125.6 KB)

This includes modifications to CameraModule.RootCamera, CameraModule.ClassicCamera, and ControlModule.BaseCharacterController. The ClickToMoveController doesn’t work because it requires a unique pathfinder, something I don’t think I have high confidence in creating because of its lack of correlation with the geometry of contorted unions and meshes.
I probably added about 100 lines in total, and it took me longer than it should’ve because of implementation details. Now that this is done though, this can be used as a component instead of its own standalone product, allowing for usage with other controllers, such as EgoMoose’s platformer controller, given the proper implementation.

I will need to unreverse X inputs when I get home
Done!

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