Client Difference Log
API Changes
Added Property bool PackageLink.AutoUpdate [NotScriptable]
Added Property bool Studio.Auto-Recovery Enabled
Added Property int Studio.Auto-Recovery Interval (Minutes)
Added Property QDir Studio.Auto-Recovery Path
Added Function void BrowserService:CopyAuthCookieFromBrowserToEngine() {RobloxScriptSecurity}
Added Function void BrowserService:OpenWeChatAuthWindow() {RobloxScriptSecurity}
Added Function void Players:SetLocalPlayerInfo(int64 userId, string userName, Enum<MembershipType> membershipType, bool isUnder13) {RobloxScriptSecurity}
Added Event BrowserService.AuthCookieCopiedToEngine() {RobloxScriptSecurity}
Added EnumItem Material.ForceField : 1584 [Deprecated]
Removed Class AntiAddictionService
Removed Function AntiAddictionService:GetAntiAddictionData
Removed Function AntiAddictionService:MarkRead
Removed Function AntiAddictionService:Start
Removed Function AntiAddictionService:Stop
Removed Event AntiAddictionService.Updated
Removed Tag [Yields] from Function LocalizationService:GetTableEntries
(Click here for a syntax highlighted version!)
I’m assuming that PackageLink.AutoUpdate hasn’t been enabled yet, correct?
Looking forward to it being added.
Same here. As soon as it’s live and enabled, I’m porting my entire codebase over to packages.
It’ll be such a handy feature.
Are packages able to be uploaded to groups yet, or do all packages still get created in the inventories of the person who made the package? I’ve been withholding my usage of packages because I don’t want an overabundance of them sitting in my inventory for group games.
I last used packages around when they came out, so my information may not be up to date.
Same, It will be so much easier to start new projects.
This topic was automatically closed 180 days after the last reply. New replies are no longer allowed.