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Client Difference Log
( Unavailable, update was rolled back before my client tracker picked up on it! )
API Changes
Added Class PolicyService : Instance [NotCreatable] [Service] [NotReplicated]
Added Function Dictionary PolicyService:GetPolicyInfoForPlayerAsync(Instance player) [Yields]
Added Property Enum<StudioDataModelType> DataModelSession.CurrentDataModelType {PluginSecurity} [ReadOnly] [NotReplicated]
Added Property bool Plugin.HostDataModelTypeIsCurrent {PluginSecurity} [ReadOnly] [NotReplicated]
Added Function void BrowserService:ExecuteJavaScript(string javascript) {RobloxScriptSecurity}
Added Function string LocalizationService:GetCountryRegionForPlayerAsync(Instance player) [Yields]
Added Function void StudioService:EmitPlacePublishedSignal() {RobloxScriptSecurity}
Added Event DataModelSession.CurrentDataModelTypeAboutToChange(Enum<StudioDataModelType> dataModelType) {PluginSecurity}
Added Event DataModelSession.CurrentDataModelTypeChanged() {PluginSecurity}
Added Event StudioService.GamePublishFinished(bool success) {RobloxScriptSecurity}
Added EnumItem TextInputType.Password : 5
Added Tag [Deprecated] to EnumItem Technology.Legacy
Changed the parameters of Event StudioService.OnConvertToPackageResult
from: (bool result)
to: (bool isSuccessful, string errorMessage)
Changed the security of Property StarterPlayer.UserEmotesEnabled
from: {✏️RobloxScriptSecurity}
to: {✏️None}
Removed Property DataModelSession.CurrentGameStateType
Removed Property TextBox.IsPassword
Removed Function GuiButton:SetVerb
Removed Function StudioService:emitPlacePublishedSignal
Removed Event DataModelSession.CurrentGameStateTypeAboutToChange
Removed Event DataModelSession.CurrentGameStateTypeChanged
Removed Event StudioService.GamePublishedToRoblox
Removed Event StudioService.PlacePublishedToRoblox
Removed EnumItem ExplosionType.CratersAndDebris
Removed Tag [Preliminary] from EnumItem Technology.Compatibility
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