Client Difference Log
API Changes
Added Class UIGradient : UIComponent
Added Property ColorSequence UIGradient.Color
Added Property Vector2 UIGradient.Offset
Added Property float UIGradient.Rotation
Added Property NumberSequence UIGradient.Transparency
Added Function bool DataModel:SetFastFlagForTesting(string name, bool newValue) {RobloxScriptSecurity}
Added Function int DataModel:SetFastIntForTesting(string name, int newValue) {RobloxScriptSecurity}
Added Function string DataModel:SetFastStringForTesting(string name, string newValue) {RobloxScriptSecurity}
Added Function string HttpService:GetUserAgent() {RobloxScriptSecurity}
Added Tag [UserSettings] to Class UserGameSettings
Removed Property Studio.Show Roblox Plugin GUI Service in Explorer
Removed Tag [Service] from Class UserGameSettings
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This was available on the previous Release Notes as well.
I can stop reading PA requests about this now. We had so many.
This is probably the highlight of this Release Notes for me. Having to run back to moderated plugins and uninstall them is a major pain. Thanks for automatically keeping my window clean for me. It would be great if they could be deleted from our inventories too, but, maybe that’s not a good idea.
Our automated system for generating release notes just picks up features tagged for the given release, and those tickets can be tagged for multiple builds.
Explain yourself!!
What is this?! It Sounds awesome,
UIGradients are super awesome! Think of it like an overall Transparency modifier that uses a NumberSequence instead of a float:
Also, since NumberSequences accept single floats, it can literally work just as an overall transparency fader:
Here’s an example of a blank frame with a UIGradient being used as an accent on a button:
Overall, really exciting stuff!
Quick question; can you use multiple UIGradients on one object to stack them? For example, if I wanted two gradients perpendicular to each other, would that be possible on one object?
I did test that, and it seems only the first UIGradient will have an effect. Stackable gradients would be cool, though.
It’s certainly interesting to see more UI options are coming. I hope that in the future a UIBlur
could be created to allow us to selectively and dynamically blur certain parts of the screen.
This update certainly indicates it could be possible.
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