Hey developers,
I hope you had fantastic holidays! We’re back in full swing now and WOW! December was really busy! Let’s take a look.
thanks for the gif @Tybearic
Updates and Changes
UIGradient [LIVE]
Bring your UI to life with beautiful gradients. Or be like me and relive your middle school days of opening up Paint on the desktops in the computer lab and messing around to no obvious end. The choice is yours, the functionality is live!
Introducing the “Avatar Evolution” Studio Beta Build!
Two words: mesh deformation. Two more words: custom materials. Yeah. You heard me. The Studio beta build for our Avatar Evolution initiative is available in the linked announcement. Why are you still here? Go crazy!
Introducing Configure Group
Our favorite poetry-writing cacti embracers brought us a sleek re-skin of the Group Admin page. Bonus: it’s easier for our engineers to make changes on the functionality, making it easier for new features to be added in the future.
Improvements to Object Insertion Workflow [Beta]
We’re trying to let you develop at the speed of imagination. That’s not an easy feat because, as it turns out, imagination is really quick and hand-eye coordination not so much. That said, we’ve made some changes to the workflow for inserting objects and we’re in need of your feedback, so go check it out!
New Terrain Tools - Out of Beta and Live for All
Big brushes, water levels, cylinders, perfect flatness, new UI, and a whole bunch of love just shipped out of beta to all of our epic developers. Enjoy these goodies and read the announcement to learn more.
Introducing: Plugin Marketplace
We said we were looking for more ways to put money in developers’ pockets. Part of this entails enabling you to sell your insanely useful tools to other developers! The announcement has more details about the program.
Collaborative Editing has arrived!
What do you get when you cross a cutting-edge feature and an awesome announcement? Collaborative Editing! Realtime awareness of committed changes, conflict resolution, script merging, and a whole bunch more… this is an extremely exciting feature that a small blurb can’t do much justice. Read the entire announcement to learn more!
Introducing Asynchronous Publishing for Places (Non-Team Create)
Like I said, we want to let you develop at the speed of imagination. Now, you can at least keep developing while your game publishes and saves in the background. Every second counts. Utilize the spare ones wisely.
Release Notes
The digits.
December was INSANE! I can’t wait to see what 2020 brings us!
Thanks,
Developer Relations