Client Difference Log
API Changes
Added Class PlayerEmulatorService : Instance [NotCreatable] [Service] [NotReplicated]
Added Property bool PlayerEmulatorService.PlayerEmulationEnabled {RobloxScriptSecurity} [<📁> LoadOnly] [NotReplicated]
Added Property string PlayerEmulatorService.StudioEmulatedCountryRegionCode {RobloxScriptSecurity} [<📁> LoadOnly] [NotReplicated]
Added Function Dictionary PlayerEmulatorService:GetEmulatedPolicyInfo() {RobloxScriptSecurity}
Added Function void PlayerEmulatorService:SetEmulatedPolicyInfo(Dictionary emulatedPolicyInfo) {RobloxScriptSecurity}
Added Property bool NetworkSettings.HttpProxyEnabled {✏️RobloxScriptSecurity}
Added Property string NetworkSettings.HttpProxyURL {✏️RobloxScriptSecurity}
Added Tag [NotCreatable] to Class DebugSettings
Added Tag [NotCreatable] to Class GameSettings
Added Tag [NotCreatable] to Class GoogleAnalyticsConfiguration
Added Tag [NotCreatable] to Class LuaSettings
Added Tag [NotCreatable] to Class NetworkSettings
Added Tag [NotCreatable] to Class PhysicsSettings
Added Tag [NotCreatable] to Class RenderSettings
Added Tag [NotCreatable] to Class Studio
Added Tag [NotCreatable] to Class TaskScheduler
Added Tag [NotCreatable] to Class UserGameSettings
Removed Property NetworkSettings.ProxyEnabled
Removed Property NetworkSettings.ProxyURL
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9 Likes
Does this mean we’re getting closer to attributes releasing? Are they going to be enabled for testing in Studio but not yet for the client?
Are they here? Are they here? Are they here? Are they here? …
This update is live but I don’t see new categories in the console. Are there new categories in the Memory view of it? If so, what categories are these?
5 Likes
I smell native analytics support
3 Likes
Nah, it’s something internal on their end.
3 Likes
Aww, that’s a shame. I thought it’d be something about game analytics for us.
4 Likes
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