Release Notes for 590

as of this update my studio camera is now completely screwed up, the speed keeps randomly increasing and decreasing for no reason regardless of what i keep putting my settings to

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Hey @SynthwaveSpirit! We’ve released a beta feature for enhanced camera navigation in studio in this release, we’re posting detailed notes that explain how it works tomorrow. If it’s getting in your way you can disable it via the “New Camera Controls” setting in the Beta Features menu.

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you can just set a fflag for that anyway, rbxfpsunlocker is rendered useless in modern day.

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But I need to adjust FPS while studio is running for my purposes. It’s not completely useless.

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this plugin does exist:

image

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this release is probably the gift that keeps on giving, it just kept getting better with each time i read the changes

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Please revert the rightclick-scroll to change camera speed on studio, SUPER annoying shortcut that is far too easy to accidentally press while editing terrain or anything where you need to move at a consistent speed. This same mousebutton is used to move the angle of the camera - we are using scroll to move on the screen while pressing this button causing a constant interference with the new shortcut. The functionality of this feature is interfering with my entire workflow

Not only this but the scale at which the scale operates is entirely useless if you want to edit anything small

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you mean this?
image

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Yes. It is very annoying and flat out useless and a big inconvenience. I see above that they made it so you can disable it in beta features. Ill check that out later. But they dont even need this feature to begin with, is it really that hard just to go to your studio settings and change your speed like you would normally?? I haven’t seen one positive review about this new camera speed feature.

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Feedback Regarding,
Added improvements for camera speed customizability and zoom. Made adjustments to the viewport camera’s movement and focus behavior.

I can see where this would be useful for someone who isn’t using a loose scroll wheel but it completely inhibits my camera movement within studio when enabled, as a result, I’ve disabled it.

My Usage:
I regularly use my loose scroll wheel to zoom across Studio at high speeds while also panning my camera by pressing RMB.

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Exactly you couldnt of worded it better. They shouldnt have the keybind be RMB+Scroll. As its way too easy to accidently change your speed while tying to normally speed around and look at the same time. I think if anyrhing, they should make it a keybind you can change in the keybinds menu.

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It also goes to 20 FPS while holding shift and moving with rightclick and the scroll wheel.

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yeah seems right but this raises the question, doesn’t the same happen with billboard GUIs that have a scale size? it can be clearly seen that they are resized every time the player gets farther away.

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Workspace.CurrentCamera always gets stuck whenever I play in Run Mode. :frowning:

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So I was playing with this feature and it is super nice! Whipped some stuff in a few hours with my friend

potential is really endless on this one.


I made more projects yesterday and I saw that the thread moved on so I will just edit updates here:

Yet again, I added some features, features to make presets. UI sucks, buuut it will suffice(atleast its dynamic :smile:).

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is it possible you guys could add an option to the studio settings to disable the new studio camera controller thing when it comes out of beta?

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Just a note on betas: Often we’re more aggressive with changes at the start of a beta than later on, so you should generally expect more options / closer behavior to the original as a beta progresses.

If we started out with completely safe changes every time we’d never be able to find out what’s reasonable and what isn’t. By starting out with more aggressive changes during betas (which you can opt out via the beta features panel if they are getting in the way) we can actually find out the line between what works and what doesn’t.

It does add a little bit more friction at times but helps us get to the optimal experience faster rather than getting stuck at local maxima (where things work but could be working much better).

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ok i was just curious about if that would ever be a thing.

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We need to discuss with devs and evaluate what the right path forward is, but yes, the beta definitely can’t release exactly as is given the feedback we have so far.

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