Release Notes for 590

Please fix the camera in run mode. Whenever I press run, the camera is unable to move with right click, wasd, or scroll wheel. (the “new studio camera controls” is whats breaking it.)

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It says this feature is now live, but I’ve tried accessing a plethora of Roblox APIs using HttpService and it still won’t work. Could any info be provided on this?

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It was stated somewhere that it will get its own separate announcement. “Live” just means the Fast Flag is enabled, but it’s most likely not enabled on their end.

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They seem to be only whitelisting certain URLs through the DFStringHttpServiceInternalUrlWhitelist fast variable.
Currently, the only whitelisted URLs are https://economy.roblox.com/v1/game-pass/{pass-id}/game-pass-product-info and https://catalog.roblox.com/v1/search/items/details/.
At the moment, requesting the whitelisted URLs will result in a “HttpError: NetFail” error, instead of the “HttpService is not allowed to access that ROBLOX resource” error that you get for requesting any Roblox domain.

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Cheers - I noticed this. Appreciate the info. :smile:

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I would just wait till the announcement. An engineer said something much bigger is shipping with this change.

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I have a use case question for anyone in the know. Let’s say I had a large map with one area with a large amount of decals. Would it be wise to switch all of the decals to surface GUIs to take advantage of the new max distance property? The way I’m imagining it is to have it so the decals, or in this case surface GUIs, only show up if you are in the same room as them, utilizing the max distance property. I’d love to know if that might be a smart (micro) optimization.
Thanks

Answer:
https://devforum.roblox.com/t/new-surfaceguimaxdistance-property/2574715/4

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Hey metatablecatmaid; I didn’t catch these replies! Glad to see you’re using this stuff; we’ll post documentation & enable this API soon, and we’ll make an announcement when it’s ready to use

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it would be nice to also get a basic filter audio effect that can do audio filtering with a cutoff and resonance

Equalization is a form of filtering, but our EqualizerSoundEffect has fixed crossovers, which isn’t ideal for general filtering. The (newer) AudioEqualizer instance has an additional property to control the range of the middle band, which can be used to move the crossover frequencies

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:heart_eyes: :smiling_face_with_three_hearts: :loud_sound: :headphones:
I love this. Thank you!

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