Hmm… Would the limits for say friction be increased? Currently the limit of 2 on a vehicle wheels with say realistic gravity forces you to kinda write your own raycast suspension, or do some workarounds if you want to have extreme grip on the road.
Happy 600th Release Note, Dev Forum!
BIG 6!! HOORAY!!!
This is fire!!!
Oh, cool thank you for the explanation!
hey not sure if anyone noticed but they updated Luau for roblox and there’s now floor division operator
a // b
is equivalent to math.floor(a / b)
a //= b
is equivalent to a = math.floor(a / b)
This is not quite accurate: if..then..else
expressions were designed as a replacement to and..or
ternary expressions and so they were faster.
However, you could also use if..then..else
expressions as an equivalent to either and
or or
(binary - not ternary) like this:
if foo then foo else bar -- equivalent to foo or bar
if foo then bar else foo -- equivalent to foo and bar
In this case, if you used and
/or
, you had the most efficient resulting bytecode for years as we implemented all of these optimizations when Luau was initially developed, but we didn’t realize this optimization was missing when implementing if..then..else
expressions later. This was corrected.
Having said that, the difference is very marginal, and this is a narrow case that we wouldn’t expect to be commonly encountered.
99% sure it’s about the consequence of setting constraint’s attachment points when they are really far apart, which makes the parts come flying back like neodymium magnets and can glitch out a lot of things
Happy 600 hundred Release Note
Missing the good ol’ days of people using points for rewards in games…
Woot woot round number
I thought PointsService was already deprecated, excited for when the byte buffer type comes out though.
Points used to be a kind of currency used to reward players over time of playing a game. For example, in the old Work at a Pizza Place, players would get ~500 - 600 points for just being in the game and playing. Points weren’t used for buying anything.
I didnn’t even know PointsService was still not deprecated until now. They really didn’t do anything and people no longer really used them.
Road Release Note 1000
I think at one point, your total amount of points was displayed on your profile. I guess it was for flexxing reasons. Not really sure why roblox added points even though they did not do much.
I think they should keep it’s functionality, just tell users not use it on new work but if they really want to use it, they can still.
But i think they have to remove it entirely, since PointService prob had some exploits, and since with recent Exploit Prevention Update, they will remove this service entirely rather than only deprecating it unlike something like task library and standard wait() or spawn() functions which are still usable today just not encouraged.
Especially when you could just use some free model script to farm them yourself in your own places.
Yeah, I sure some people abused points like that. I was just surprised why it was only now that they deprecated it completely. It doesn’t show on your profile and you can’t really do anything with it. It should’ve been gone long ago.
ill just gonna hope buffer library will be added in release 601
It seems like the buffer
library is added on Luau on GitHub in release 601.
ye i was waiting for that in roblox release 601
Happy 600, Roblox!
(R.I.P. Points Service. You will be missed)