bufferrs⊠(Theyâre a new VM type so they need to wait on a forced upgrade for console and mobile)
Compared to the last few release notes this is boring but Iâm glad that throws dart at release notes this happened, I guess?
It was probably already not supporting R6, but it didnât detect that. So this only helps. Wish theyâd support R6 though.
Dystopia is real. Theyâre giving very subtle but noticeable hints on what will happen to R6 and other form of rigs. (PS: Iâm not surprised about it as it seems when Iâm posting these)
I donât blame them for wanting to phase out R6 as a system, itâs surprisingly different under the hood, but their new push for âinnovationâ is absolute insanity. They know itâs a bad idea, nobody likes it, but they do it anyway.
Calm down. Theyâve already stated that theyâre investing in preserving the R6 look, feel & physics before, theyâre even putting out new subsystems to emulate R6 completely on top of the new avatar stack. Sure, theyâre going to deprecate the old technology stack, but thatâs all thatâs going away.
This nonsense that Roblox somehow want to eradicate the R6 look is based in marketing getting zero memoes about what people do on the platform, not on what engineers actually intend to do.
In R6 only games itâll be emulated(to my knowledge) and R15 still just isnât the same.
If they gave us a proper R6 styled animation package and fixed the issues with the models(Poor texture mapping, poor rigging, ugly blocky model, etc) I donât think anyone would even complain about R15.
Thatâs totally fair, and I can easily believe it isnât perfect. If you want it to be perfect though, youâve got to work with the teams who are trying to improve it. Go give them feedback on what isnât quite right and be patient with them - DevForum drama about âR6 is going away and Roblox is working on things nobody cares aboutâ does nothing to further these efforts, doesnât actually tell anyone what you donât like and why, and is just making the problem worse by taking up space that could otherwise be given to people who actually have actionable feedback to give.
How is the buffer thingy going?
Itâs doing good.
Hopefully releases in a Beta somewhere next week.
602 Release notes are FIRE
Man, when I get free time, I can not wait to create a VR game.
A nice few bits and bobs for this update.
The new warning for numbers being too big doesnât account for scientific notation.
Also nice to see some more VR updates, makes developing in VR just that bit easier.
Iâm wondering though, could a âVRBottomBarâ option with a configTable
be added to StarterGui:SetCore()
& StarterGui:GetCore()
so the UI can be customized a bit, such as transparency and colour? A few callback functions for the buttons on the VR Bottom Bar (like the minimize & chat buttons) would be appreciated too.
At the moment, the only thing that can be changed with the VR Bottom Bar is to unparent the part that the SurfaceGui is on (BottomBar_Part).
I keep seeing âbufferâ everywhere but I canât find anything about it, can someone point me in the right direction please?
Easily the most level headed opinion Iâve seen.
Yeah but I know for a fact the âphysicsâ theyâre preserving donât include the many bugs and glitches that make many R6 games possible. R6 is fine as is in my opinion and they can sorta just let it be without any issues from what I know. Their current combability layer setup is total dog and everyone agrees.
Roblox canât just âlet systems beâ. They fall out of date relative to the rest of the engine. Look at what happened to VR after 2016 when they âlet it beâ and it slowly broke under the weight of half a decade of updates.
Product management isnât as simple as that.
Buffer is a new Luau type. You can read the RFC for it here, though it might be more technically oriented than youâre used to.
The TL;DR is that itâs a mutable byte array, which means that itâll be very efficient for stuff like networking because weâll have a datatype thatâs 1:1 with bytes thatâs also mutable.