Probably paving the way to a potential terrain update that’ll allow us to create terrain materials and not just replace textures of.
Have we got any insight into whether pathfinding not working on new terrain is confirmed in next weeks release notes, or if it is just a rough estimate?
Never heard of AudioEmitters and Wires. When was this added and what will its purpose be for?
There is an issue with the drafts mode for duplicating scripts which I haven’t seen anyone report.
Drafts must be on for this.
. Open a script which already previously has commits to it
. Modify the code
. Duplicate the script instance
. Open the duplicated version and it’s the same as the last committed version instead of it being the same as the latest uncommitted version.
I posted this here as I cannot post to #bug-reports
Its the new audio api announced at RDC last year it’s much more capable than the current sound instances, you can just search audio on the docs and find all of the new audio instances.
This is not the same issue. Read the post; my post is talking about vehicles.
I noticed that there’s been no new Xbox builds since the new year. Is going to be resolved soon?
AudioEmitters: Audio Emitters.
It Emits audio
Neither functions appear to be released yet:
Nice to see some news about Environment Maps, post-release they seem to have been completely forgotten about until recently.
some of these make everything easier. awesome.
Uh oh, looks like Roblox are doing it again.
Fair enough they should make it work globally on every each instance instead of making it work just on Player Instance and Player.Character
they are working on a hydrodynamic update, and prob for terrain update in future
Yes, new Xbox 608 update is being rolled out.
Finally, no more having to add highlights to parts that render/disappear depending on the camera’s angle.
So, no mention of the broken Animation Editor? damn, guess i can’t continue my work for yet another week.
If you select Workspace and change SignalBehavior to Default things should work again. There’s a fix in flight as well, it just wasn’t in this release.
Yep, not what i’m referring to tho, just one of the bugs introduced in the same patch.
I’m talking about “Can't select parts by clicking on their Name inside the Animation Editor”, which is a far bigger problem and has no workaround. (with the Tool Selection, you could still use R to switch between states.)
Already messaged Bug Support some days ago, i guess i can only wait, but it’s kinda depressing to see that people didn’t even acknowledge it, as if they aren’t aware.
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