Glad to see that we can enter Udim2 values s little easier now, minor change but nice to have.
lets go 609
Just have 81 more release notes to go.
Fixes crashes on some longer running experience sessions.
Not sure if this affected my game, but its good to know it was fixed!
Yo, tysm! I don’t have to waste few more letters of code!
This does not work in scripts, this is for the property menu. You can use UDim2.fromScale(1.5, 0.5)
if you don’t want to specify any offset values.
I want to propose to use the datatype “NumberRange” affixable as argument to the Random.new()
constructor.
As far as I know, “pending” means it’s going to be fixed?
Server memory leak fix?
Hopefully related to animations…
The best number for release notes.
Also some nice stuff we got
At least UDim2.fromScale()
exists
60 more to go until we finally reach it
Pending means the flag for the fix hasn’t been enabled yet
When we ship code, we ship it in a disabled state initially. The engineer later enables it while watching for any breakage / negative feedback in which case they may need to disable it. Pending means they haven’t gotten around to doing that yet but probably will soon.
Adds a checkbox to ScriptProfiler to hide or show code executed by plugins.
Would be nice if this could be toggled for every context, not just plugins
Hi, not sure if this release broke something or if there was something else released around Jan 27/28th but I started experiencing issues with StarterGui and Characters not working as expected.
See: StarterGui and Character loading broken since latest Client update (609)