Hi everyone, release notes for 616 are here:
Aside from memes, I’m loving the Studio dragger override change. Does this mean when I’m using build tools that generate UI in the Studio window (such as F3X), then those tools will stop entirely dissappearing when I take certain actions? For example, trying to use the built-in Terrain Editor tends to make such UI dissappear into the void. The plugin is still running and certain hotkeys will still act on Studio selections, but otherwise the plugin is defunct until I go to the Plugin toolbar and click on the plugin’s button twice to re-“summon” the UI.
Yippee!!! Now, I can finally use voxel without having to worry about the slow process speed! (well, temporarily)
Jokes asides, we should rewrite the whole voxel system so it isn’t laggy. It might use some outdated technology that prevents it from getting a good processing speed.
I would love to know what this means:
Will “Gestures” let VR players animate their hands and face?
That would be amazing, and would make sense, since Users and already animate their faces with their Webcam. Plus adding that to VR would actually be more precise!
As for the Hands, there would need to be countermeasures to prevent Users from hold up a CERTAIN finger. (lol)
But with the things that already happen with JUST the Face Captures, I am not entirely sure that Hand Tracking would 100% be the “best” thing…
But anyways, both features would be an interesting addition to the engine!
When will be meshpart editor/creator?
Will you guys fix a bug where it would force open the Terrain Editor widget upon opening a place?
Honestly, from what I’ve heard, voxel lighting is just slow and outdated in general. I could be very wrong though.
All I know is that voxel lighting gets exponentially harder to compute the bigger it is. There’s probably niche cases for it still though
Adds AudioPlayer.Ended and AudioPlayer.Looped events.
While I like that the audio API is getting parity with the existing sound system, we’re still missing a Tremolo effect and rolloff.
Im probably gonna guess this is most likely going to be for dynamic heads and face controls. Would be really epic.
was kind of confusing for me but It was talking about DragDetectors.
I haven’t used DragDetectors but I am going to say that if it isn’t draggable the DragEvents will not be fired.
Really happy about this
Still a tad annoying that particles that would otherwise appear on screen won’t be emitted just because the origin is outside the screen, but this is a huge improvement.
ai still has some issues
but can be an amazing texturing device
studio crashing when playtesting a second time in one session
yeah, the docking system has a fart when doing that for some reason and decides to crash
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Key : Analysis.CPU.mSec
Value: 780
Key : Analysis.Elapsed.mSec
Value: 34098
Key : Analysis.IO.Other.Mb
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Key : Analysis.IO.Read.Mb
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Key : Analysis.Init.CPU.mSec
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Key : Failure.Bucket
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Key : Failure.Hash
Value: {fe453d2b-0f3a-9f97-244f-aeae60fdee10}
Key : Timeline.Process.Start.DeltaSec
Value: 60
Key : WER.OS.Branch
Value: vb_release
Key : WER.OS.Version
Value: 10.0.19041.1
Key : WER.Process.Version
Value: 0.616.0.275
FILE_IN_CAB: log_EC58B 0, 616, 0, 6160659.RobloxStudio.dmp
NTGLOBALFLAG: 0
PROCESS_BAM_CURRENT_THROTTLED: 0
PROCESS_BAM_PREVIOUS_THROTTLED: 0
APPLICATION_VERIFIER_FLAGS: 0
CONTEXT: (.ecxr)
rax=676e656d20746170 rbx=0000005dcf93a240 rcx=0000016a87db9ce0
rdx=0000005dcf93a240 rsi=0000000000000000 rdi=0000016a05625fa0
rip=00007ffbfc18bb3d rsp=0000005dcf93a1d0 rbp=0000005dcf93a250
r8=0000016a0ced3930 r9=000000000000000f r10=0000000000008000
r11=0000005dcf93a160 r12=00000100000001b3 r13=cbf29ce484222325
r14=0000016a0cf50ed0 r15=0000016a0cd1f880
iopl=0 nv up ei pl nz na pe nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Qt5Core!QObject::objectName+0xd:
00007ffb`fc18bb3d 488b4830 mov rcx,qword ptr [rax+30h] ds:676e656d`207461a0=????????????????
Resetting default scope
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffbfc18bb3d (Qt5Core!QObject::objectName+0x000000000000000d)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: ffffffffffffffff
Attempt to read from address ffffffffffffffff
PROCESS_NAME: RobloxStudioBeta.exe
READ_ADDRESS: ffffffffffffffff
ERROR_CODE: (NTSTATUS) 0xc0000005 - Instrukcja w 0x%p odwo a a si do pami ci pod adresem 0x%p. Pami nie mo e by %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: ffffffffffffffff
STACK_TEXT:
0000005d`cf93a1d0 00007ff6`0b89e7be : 00007ffb`fc4d24f8 00000000`00000000 0000016a`4566d100 00000000`00000000 : Qt5Core!QObject::objectName+0xd
0000005d`cf93a200 00007ff6`0b89d00a : 00000000`00000008 0000016a`ba397fe0 0000016a`b01c51c0 0000016a`4566d100 : RobloxStudioBeta+0xf4e7be
0000005d`cf93a290 00007ffb`fc18299d : 0000016a`0ce238e0 00000000`00000001 0000016a`0ce3c960 0000016a`4566d370 : RobloxStudioBeta+0xf4d00a
0000005d`cf93a3a0 00007ffc`2b5cdad6 : 0000016a`0ccd06b0 00000000`00000003 0000016a`ba397fe0 00007ffb`fc0aa801 : Qt5Core!QObject::qt_static_metacall+0x145d
0000005d`cf93a4f0 00007ffc`2b5a84e4 : 0000016a`b01c5ac0 0000016a`ba397fe0 0000016a`ba397fe0 00000000`00000001 : QtitanDocking!Qtitan::DockPanelManager::aboutToShow+0x36
0000005d`cf93a540 00007ff6`0b5a9524 : 0000016a`5c13c701 00000000`00000000 0000016a`5c13c7d0 0000005d`cf93a6d0 : QtitanDocking!Qtitan::DockPanelManager::showDockPanel+0x124
0000005d`cf93a5d0 00007ff6`0b5a1d20 : 0000016a`ba402d00 0000016a`2d7a1850 0000005d`cf93acd0 0000005d`cf93acd0 : RobloxStudioBeta+0xc59524
0000005d`cf93aa80 00007ff6`0b59e510 : 0000016a`2d7a1850 0000005d`00000001 0000016a`b94155a0 0000005d`0000006c : RobloxStudioBeta+0xc51d20
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0000005d`cf93ae80 00007ffb`fc18a631 : 0000016a`2d7a1850 00000000`00000000 00000000`00000000 0000005d`cf93efb0 : Qt5Core!QMetaCallEvent::placeMetaCall+0x34
0000005d`cf93aec0 00007ffb`fcc14951 : 0000016a`05669020 0000016a`05850bd0 0000016a`820d7b20 0000016a`2d7a1850 : Qt5Core!QObject::event+0x171
0000005d`cf93b0d0 00007ffb`fcc139d3 : 00000000`00000000 0000005d`cf93b200 00007ffb`fcc00000 00007ffb`fc4d2940 : Qt5Widgets!QApplicationPrivate::notify_helper+0x111
0000005d`cf93b100 00007ff6`0b79b0f0 : 00000000`0002000b 00007ff6`107bde7c 0000005d`cf93b6a0 00000000`00000000 : Qt5Widgets!QApplication::notify+0x18b3
0000005d`cf93b640 00007ffb`fc16356b : 0000005d`cf93efb0 0000016a`0566ce90 0000016a`820d3200 00007ffb`fc4d24f8 : RobloxStudioBeta+0xe4b0f0
0000005d`cf93b6f0 00007ffb`fc1652f5 : 0000016a`820d3200 00000000`00000000 0000016a`820d7b20 ffffffff`ffffffff : Qt5Core!QCoreApplication::notifyInternal2+0xbb
0000005d`cf93b760 00007ffc`08ae3d4f : 0000016a`820d7b20 ffffffff`00000000 0000016a`067ab110 0000016a`067ff6f0 : Qt5Core!QCoreApplicationPrivate::sendPostedEvents+0x215
0000005d`cf93b820 00007ffb`fc1ac6c4 : 0000016a`067ab110 0000005d`00000004 00000000`00000000 0000016a`067ff6f0 : qwindows!qt_plugin_query_metadata+0x1fff
0000005d`cf93b850 00007ffc`08ae3d29 : 0000016a`067ab110 00000000`00000000 0000016a`067ff6f0 00000000`00000000 : Qt5Core!QEventDispatcherWin32::processEvents+0x74
0000005d`cf93e980 00007ffb`fc15f9bf : 00000000`00000000 00007ffb`00000014 00000000`00000018 00000000`00000001 : qwindows!qt_plugin_query_metadata+0x1fd9
0000005d`cf93e9b0 00007ffb`fc162535 : 0000016a`03aa5cb8 00000000`00000000 00000000`00000000 00007ffb`fc284c70 : Qt5Core!QEventLoop::exec+0x1bf
0000005d`cf93ea10 00007ff6`0aecdfac : 0000016a`0562bd10 00000000`00000007 0000016a`06b0aaf0 0000005d`cf93ea08 : Qt5Core!QCoreApplication::exec+0x155
0000005d`cf93ea70 00007ff6`0e722287 : 00000000`00000001 0000016a`06067580 0000016a`05fbb201 0000016a`07366c50 : RobloxStudioBeta+0x57dfac
0000005d`cf93fc70 00007ff6`0e5fe656 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : RobloxStudioBeta!rbxAllocate+0x2b914a7
0000005d`cf93fd00 00007ffc`342b7344 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : RobloxStudioBeta!rbxAllocate+0x2a6d876
0000005d`cf93fd40 00007ffc`356e26b1 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14
0000005d`cf93fd70 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21
STACK_COMMAND: ~0s; .ecxr ; kb
SYMBOL_NAME: Qt5Core!QObject::objectName+d
MODULE_NAME: Qt5Core
IMAGE_NAME: Qt5Core.dll
FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_Qt5Core.dll!QObject::objectName
OS_VERSION: 10.0.19041.1
BUILDLAB_STR: vb_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
IMAGE_VERSION: 5.15.9.0
FAILURE_ID_HASH: {fe453d2b-0f3a-9f97-244f-aeae60fdee10}
Followup: MachineOwner
---------