Release Notes for 624

looks like on this day in history lighting is declaring its independence from the frame time empire

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Still waiting for the ThumbnailGenerator release

Editable Mesh is not on yet so? Anyway I’m just wondering about this archaic way of modeling.

Really like this change of extra information. In with fun, informative facts and out with the brain rot!!!


What does this property do? Sounds intriguing

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Ohh boy, another day, another Roblox change that accidentally breaks stuff. My plugins relied on the Command Bar where I could put a comment there to execute custom commands but now in the latest Studio update it does not trigger the .MessageOut event in LogService. Is this intentional? I can’t find this anywhere in the recent Release Notes.

(ps here is what that looks like)

I’m afraid this is a matter of inexperience on your part. 3d Modelling doesn’t come down to just “adding dots and moving them”. I honestly don’t see a good reason for roblox to invest their time and money into an entire 3d engine when Blender’s free, open source, and a fun learning experience once you get the hang of it. Sometimes it’s better to utilize complexity over simplicity (since in this case, simplicity’s only limiting you)

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Absolutely right im inexperienced so i call for simple mesh editor. Not blender beceuse im not pro as you and i dont know how to use it.
Anyway we will see after Editable Mesh will be enabled for servers and how many devs will use it. In my opinion Roblox just only loosing because of lack of built in mesheditor.

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What I was trying to get at is you should learn blender so you can become experienced. A simplified editor would only slow modelers down imo. I think it’d be better to just utilize blender’s awesome features since we already have them, at the cost of learning the actual program (it might take a bit, but it’s def worth it).

Something worth mentioning is that I believe you’ve misinterpreted the usecase of editableMesh. It’s an api that allows you to transform and create the geometry of meshes, usually at runtime. It’s not supposed to be a sophisticated mesh creator, rather a tool for devs to manipulate meshes in-game.

It works. U can make same as in Blender but it works only in Studio now. There is even plugin to moving verticies in real time. Just watch tutorial on yt.

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Sorry to necro, but can somebody explain what Workspace.RenderingCacheOptimizations does? Please tell me it has something to do with disabling fast clusters.

Long story short: There are a bunch of internal rendering optimizations behind it. Those optimizations shouldn’t break anything, but there’s enough of them that we want a temporary escape hatch for devs to use in case they are breaking something.

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That sounds very promising because I am experiencing exactly such a problem with fast clustering.

Would setting this value to “disabled” turn off Roblox’s “fast clusters”? (I don’t know what else to call them. That’s just what they’re called in the microprofiler.)

I don’t believe the changes in question have been turned on yet. Fast Cluster invalidation (as you point out) is a longstanding issue, not something new. They might help you once they are though.

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Does it provide any improvement FPS wise?


I don’t feel the slightest change in FPS.