Release Notes for 675

What is a clam’s favorite unit of measurement?

Shellcius! (sorry about that - have a great day!)

66 Likes

reached requirements of being a dad,
Thank you

12 Likes

woohoo new features

boooo get out

8 Likes

Once, I created a pure empty Baseplate that contained this anomaly called “AuroraScript” in it.

You’d save it locally. But then one update would cause something. Suddenly, this place file would error and complain that the file can no longer be opened.

This is a tragedy. Who would do such a thing? Who would allow the creation of AuroraScript and then disallow it. I’ll never be able to open this empty Baseplate ever again. :(

 

Imagine you’d place this Instance in a file and then you’d have to deal with repairing the file manually.

12 Likes

how reliable is this
image

against an input conversion table like this?

DeviceMap = {
	[Enum.UserInputType.None] = "Unknown";

	[Enum.UserInputType.Keyboard] = "Keyboard";
	[Enum.UserInputType.MouseButton1] = "Keyboard";
	[Enum.UserInputType.MouseButton2] = "Keyboard";
	[Enum.UserInputType.MouseButton3] = "Keyboard";
	[Enum.UserInputType.MouseMovement] = "Keyboard";
	[Enum.UserInputType.MouseWheel] = "Keyboard";
	
	[Enum.UserInputType.Touch] = "Mobile";
	
	[Enum.UserInputType.Gamepad1] = "Gamepad";
	[Enum.UserInputType.Gamepad2] = "Gamepad";
	[Enum.UserInputType.Gamepad3] = "Gamepad";
	[Enum.UserInputType.Gamepad4] = "Gamepad";
	[Enum.UserInputType.Gamepad5] = "Gamepad";
	[Enum.UserInputType.Gamepad6] = "Gamepad";
	[Enum.UserInputType.Gamepad7] = "Gamepad";
	[Enum.UserInputType.Gamepad8] = "Gamepad";
} :: {[Enum.UserInputType]: "Unknown"|"Keyboard"|"Mobile"|"Gamepad"};

also UIS.PreferredInput doesn’t show in the docs :x

12 Likes

Screenshot 2025-05-29 135903
finally no longer have to use terrain

24 Likes

image
No way this gets added! I can now just make folders and models for particle attachments!!! And sound points! And lights!!!

23 Likes

Two hunters meet. Both are dead.

(Peak German humor)


I used to pray for times like these :pray:

3 Likes

[grid]


Ooo,

OOoooo, Being able to attack to anything is really awesome

Wait it wasn’t doing that before? Is that why memory was slowly increasing as you play a game? OOOOOOOOOO

4 Likes

Omg it is a real instance, never heard of it before.
That seems really dangerous if you insert into a project while people editing.

copy_7D8A899E-6124-49ED-966D-B4ABA00F2BD0

Attachments parented outside parts is the highlight of this month EASILY, this was one of my biggest gripes with Studio, I HATE the terrain “workaround” :sob: They’re all getting thrown into folders

Huge thanks to the team for this :pray:

5 Likes

Yeah, don’t do this. There’s a reason it doesn’t show up by default.

The feature AuroraScript is associated with is under heavy development and it is likely to break again several times before things stabilize for a release.

6 Likes

W update, looking forward for stuff that players can use though, like more performance fixes and maybe even a custom graphics setting where you can change specific stuff, instead of a 10 bar.

2 Likes

Is is only for staff to use or you guys planning on making it accessible for developers? Just interested what going on this this instance.

1 Like

The current one is only for internal use, but it’s part of a feature which will eventually be available for public use.

The public feature will have a much cleaner API than the internal minimum viable product version that’s being used to test out behaviors currently. Sometimes it’s easier to do the testing in the production release to some extent for features which have a lot of interesting network interaction.

9 Likes

Btw are we ever gonna get more fps options? like 100 fps or 75, or maybe a sort of vsync option? Ive seen monitors like 165, 200 hz, and many more.

2 Likes

Because currently i need to create a json file everytime roblox updates to cap my fps at 100, since i have a 100 hz monitor.

Any word on when this is being enabled? (From 670)

5 Likes

We can finally parent attachments anywhere!

Now we just need the ability to use side buttons as inputs and advanced graphics settings.

:pensive: :wilted_flower: