What is a clam’s favorite unit of measurement?
Shellcius! (sorry about that - have a great day!)
What is a clam’s favorite unit of measurement?
Shellcius! (sorry about that - have a great day!)
reached requirements of being a dad,
Thank you
woohoo new features
boooo get out
Once, I created a pure empty Baseplate that contained this anomaly called “AuroraScript” in it.
You’d save it locally. But then one update would cause something. Suddenly, this place file would error and complain that the file can no longer be opened.
This is a tragedy. Who would do such a thing? Who would allow the creation of AuroraScript
and then disallow it. I’ll never be able to open this empty Baseplate ever again. :(
Imagine you’d place this Instance in a file and then you’d have to deal with repairing the file manually.
how reliable is this
against an input conversion table like this?
DeviceMap = {
[Enum.UserInputType.None] = "Unknown";
[Enum.UserInputType.Keyboard] = "Keyboard";
[Enum.UserInputType.MouseButton1] = "Keyboard";
[Enum.UserInputType.MouseButton2] = "Keyboard";
[Enum.UserInputType.MouseButton3] = "Keyboard";
[Enum.UserInputType.MouseMovement] = "Keyboard";
[Enum.UserInputType.MouseWheel] = "Keyboard";
[Enum.UserInputType.Touch] = "Mobile";
[Enum.UserInputType.Gamepad1] = "Gamepad";
[Enum.UserInputType.Gamepad2] = "Gamepad";
[Enum.UserInputType.Gamepad3] = "Gamepad";
[Enum.UserInputType.Gamepad4] = "Gamepad";
[Enum.UserInputType.Gamepad5] = "Gamepad";
[Enum.UserInputType.Gamepad6] = "Gamepad";
[Enum.UserInputType.Gamepad7] = "Gamepad";
[Enum.UserInputType.Gamepad8] = "Gamepad";
} :: {[Enum.UserInputType]: "Unknown"|"Keyboard"|"Mobile"|"Gamepad"};
also UIS.PreferredInput doesn’t show in the docs :x
No way this gets added! I can now just make folders and models for particle attachments!!! And sound points! And lights!!!
Two hunters meet. Both are dead.
(Peak German humor)
[grid]
Wait it wasn’t doing that before? Is that why memory was slowly increasing as you play a game? OOOOOOOOOO
Omg it is a real instance, never heard of it before.
That seems really dangerous if you insert into a project while people editing.
Attachments parented outside parts is the highlight of this month EASILY, this was one of my biggest gripes with Studio, I HATE the terrain “workaround” They’re all getting thrown into folders
Huge thanks to the team for this
Yeah, don’t do this. There’s a reason it doesn’t show up by default.
The feature AuroraScript is associated with is under heavy development and it is likely to break again several times before things stabilize for a release.
W update, looking forward for stuff that players can use though, like more performance fixes and maybe even a custom graphics setting where you can change specific stuff, instead of a 10 bar.
Is is only for staff to use or you guys planning on making it accessible for developers? Just interested what going on this this instance.
The current one is only for internal use, but it’s part of a feature which will eventually be available for public use.
The public feature will have a much cleaner API than the internal minimum viable product version that’s being used to test out behaviors currently. Sometimes it’s easier to do the testing in the production release to some extent for features which have a lot of interesting network interaction.
Btw are we ever gonna get more fps options? like 100 fps or 75, or maybe a sort of vsync option? Ive seen monitors like 165, 200 hz, and many more.
Because currently i need to create a json file everytime roblox updates to cap my fps at 100, since i have a 100 hz monitor.
Any word on when this is being enabled? (From 670)
We can finally parent attachments anywhere!
Now we just need the ability to use side buttons as inputs and advanced graphics settings.