Release Notes for 691

https://create.roblox.com/docs/release-notes/release-notes-691

I haven’t had sour candy in years, but had some sour belts (those rainbow ones) the other day and now I can’t stop thinking about them. Anyone have candy recommendations?

As always, have a great rest of your week!

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best release notes message ever
maybe and high likely

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okay, but when is this coming?
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Creme Savers...

More seriously, I was recently reminded that those rootbeer barrel hardcandies exist and I’ve been enjoying those. They’re pretty good.

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Depending on how sour you like your candy, there’s one that I really like called, horribly, the Black Death. I’m not sure if it’s something that’s only available here in the UK but if you really like things like Warheads and whatnot they’re really good.

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These aren’t sour, but Nerds Gummy Clusters or Haribo Twin Snakes!!! :drooling_face:

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Huge?
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Ditto, didn’t know this wasn’t an optimization already
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Very happy to see this. I feel like function attributes are not the most known, would probably help demystify them

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Starburst is a good candy! same with Haribo gummies!

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The day has come for 691
A lot of winners, a lot of fun
A round of appreciation, for the battles continue to be won
But there are still a lot that needs to be done

The endless valleys of treacherous despair
Have I gone too far, beyond repair?
Is it too much to ask for, a little share
Of the internal backlog of features, a little welfare?

From culling, to solver, to physics, to sounds
To bugs, to features, to fixes around
But for my precious UICorner with forgotten projection…
It still lacks control of each corner’s complexion

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This was- Oh man im crying.
Wow. This was awesome..

Idk sorry
Maybe
Uh
Idk

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I kinda hungry for Air Heads. They got a sour type bag.

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{D3667DB0-B833-4C58-99AE-DCE44FF2E2CD}
I assume this means its active for everyone on the client right now, this and shadows culling would be huge for games like pressure.

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I like this fix, but there’s a similar issue with the inline if then statements. The autocomplete doesn’t work well when writing in one.

I hope both get fixed!

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you should definitely check again

Dang It’s added now so uh you just had to be patient lol

Sour patch kids

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Those rainbow sour belts are actually really good :yum: can vouch

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Thanks for this! I’m wondering if any production code was/will be affected by this change (e.g. typeof(Position) == typeof(Vector3.zero)), since it has been a bug for about half a year now.

Funny story, I’ve actually been using this to determine what optimization level scripts are getting compiled with for certain scenarios. Apparently the --!optimize directive affects live games, the dev console and externally loaded modules!

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Great to see more work on the type solver.

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Uh, why? And what qualifies as “very large”?

Whoppers. Quite cheap compared to other candies in my experience, and super satisfying to munch on.

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Probably related to this:

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