I haven’t had sour candy in years, but had some sour belts (those rainbow ones) the other day and now I can’t stop thinking about them. Anyone have candy recommendations?
Depending on how sour you like your candy, there’s one that I really like called, horribly, the Black Death. I’m not sure if it’s something that’s only available here in the UK but if you really like things like Warheads and whatnot they’re really good.
Huge?
Ditto, didn’t know this wasn’t an optimization already
Very happy to see this. I feel like function attributes are not the most known, would probably help demystify them
The day has come for 691
A lot of winners, a lot of fun
A round of appreciation, for the battles continue to be won
But there are still a lot that needs to be done
The endless valleys of treacherous despair
Have I gone too far, beyond repair?
Is it too much to ask for, a little share
Of the internal backlog of features, a little welfare?
From culling, to solver, to physics, to sounds
To bugs, to features, to fixes around
But for my precious UICorner with forgotten projection…
It still lacks control of each corner’s complexion
Thanks for this! I’m wondering if any production code was/will be affected by this change (e.g. typeof(Position) == typeof(Vector3.zero)), since it has been a bug for about half a year now.
Funny story, I’ve actually been using this to determine what optimization level scripts are getting compiled with for certain scenarios. Apparently the --!optimize directive affects live games, the dev console and externally loaded modules!