Release Notes for 696

Hi everyone! I’m here with the release notes for 696.

Apparently the movie Dumbo came out on this day 84 years ago, but it was never my favourite Disney movie. I was always a huge fan of Brother Bear – I had the VHS tape and would watch it over and over as a kid. What’s a Disney movie you liked growing up?

Have a great rest of the week!

31 Likes

The music in that aurora scene in brother bear 1 went kinda hard unironically:

4 Likes


address me

16 Likes

the brown gaster door during the undertale 10th anniversary stream:

4 Likes

What a funny release number.

These two are awesome


7 Likes

I smell type solver improvements.

Turbofish?
Generic constraints?
Types based on instance hierarchy?
Please?
…Ever?
:pensive:

1 Like

Doesn’t it already give types for Instances based on the hierarchy

There was an RFC ok just hold on

Huh I’ve only seen them talk about this in the OSS Server

now thats a nice version number.

1 Like

I mean things like creating a type based on the names of the children of the script. I’ve tried and tried, but I can’t figure it out! I’ve given up as it may as well be impossible, but if you can show me how to do it that’d be nice

Yep, but it’s not implemented. I think kampfkarren made a PR for it but it hasn’t been merged yet! I’m growing impatient and my hunger can only be satiated by a feature that should have already been implemented

Things like

function foo<A: { x: number }>(bar: A): A
    ...
end

A is now a type that happens to have a member x: number.

1 Like

Improves Decal support for SLIM.

What is “SLIM”?

2 Likes

Scalable Lightweight Interactive Models

They were announced at RDC. From my understanding, they’re a new type of Model LOD that can reduce instance counts as well.

1 Like

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FREE HIM

10 Likes

While the frame rate thing is a good update, why are we being limited to a set value and not some sort of slider or text box? Adding more options will make the list longer eventually and make it too cluttered…

2 Likes


besides that
cool update!!

i’ve never watched heaps of disney films, my fav is WALL-E though

5 Likes

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Can you please release it pretty please :,).

I think you could just do function foo<A>(bar: A & { x: number })

1 Like

Please can we get acknowledgement from Roblox on this issue?

2 Likes

reflectionservice plis

2 Likes

anyone ever use f10 to change gfx settings ingame? (a feature i absolutely love) the popup could definitely use a rework. the setting displayed is often incorrect and feels half baked. a miniature graphics slider only displaying the current setting, using the same space as the popup, would be really cool. thank you for your attention.

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Why the slim support for cylinder mesh if it’s deprecated?